Our friend Jon Paulson has been busy at work on a new 15mm scale mech. His newest incarnation of walking baddies is the Lynx. that stands 75mm high!.
I have known Jon for some time now, not only is he a great guy, I can tell you he takes great care in his castings.
The first run of 100 will be in resin, If it is not up to snuff it will not go out the door. The man loves his work and it shows.
You kind find these wonderful kits and others at Mecha Front
From his site:
This is a pre-order item.
In order to fund this item I need to sell 25 copies of the model. Once I have all 25 pre-order slots filled it head out for printing and molding. This process will take aproximately 30 days from the point that funding is achieved.
I will accept pre-orders until Feb 15th (or until all 25 slots are filled) If the project does not fund by the the 15th I will refund all pre-orders purchases in full.
Any additional models (such as the raptor or goshawk) that are ordered at the same time as this item will not ship until the lynx itself ships out.
The Lynx is the standard medium class mecha utilized by NorAm Forces.
The Beta configuration is armed with 4 medium auto cannons.
Measures aproximately 75mm.
Model is made from resin and is supplied unpainted and unassembled. A total of 10 pieces and includes a 60mm base.
Wednesday, January 8, 2014
Tuesday, January 7, 2014
Looking Towards the Next Phase: Iron Core Game Development
I still have some files to deliver to WGF, the box art and
instructions will all need to be completed shortly after China is through
working their magic but the majority of the work has left my hands and is now
in the capable hands of the Wargames Factory engineering team.
Now would be a good time to introduce a partner to the
DreamForge Iron-Core project, I would like to take a moment to welcome Robey Jenkins.
Robey runs a website and podcast called Precinct
Omega, it is through his podcast that I first became acquainted with Robey. Two
traits struck me while listening to his podcast, his love of tabletop games and
his ability to tear apart their workings, analyze each component and understand
how one part relates to the next and then make critical or creative
observations about the core mechanics was impressive.
Robey and I think alike, perhaps too much so? But he is far
more precise than myself. I can tell you what I like, what I do not like and
where I would like to go with a rules section but Robey had a knack for putting
the pieces into the puzzle and explaining why in his opinion, the rules section
worked or did not work. I have roughly 130+ pages of an overly complicated,
poorly written rough draft completed. I tend to work by roughing in complete
systems and then working backwards to find a way to simplify the rules section
or decide to scrap that section all together. Clearly this work habit is counter productive when you involve another person. It is my hope that Robey will help me curtail some of my habits while injecting a fresh and creative way at looking at each section of rules.
I spoke with Robey a couple of times, first an introduction and then to go over what I
wanted Iron Core to look, play and feel like. Robey kindly agreed to review my
draft and give suggestions and pointers. He came back with proposal that
touched on the systems I had provided but more importantly he proposed a
creative way, a system that would add depth and tactical thinking without the
use of tables, charts and die rolls. I am a huge fan of rewarding a well
thought out strategy while minimizing the prospect of an “I win button” through
unit selections or a simple set of opening moves.
Shamefully, Robey’s proposal sat in my email for quite some
time as I worked my way through stage 2 of the Kickstarter and all of the
finding a new home issues that real life through my way, damn messy stuff that
real life… My apologies Robey.
As I mentioned Robey and I think alike, we like tactical
games, games that make you think and reward you for doing so. Adding places
into the game where each player can affect the game without needing to roll a
die, refer back to charts or add a slew of dice modifiers to resolve, points of
opportunity, points in the turn sequence for where everyone playing will have the
opportunity to have an impact. In short no one sleeps while the other player
moves their pretty models about. Can we achieve all this and still have a fast
playing and more importantly enjoyable and marketable game? I think we can and
I believe that we can check many of the tick boxes.
Honestly I could go on for pages talking about specifics or
qualities in a game I find important but that is not what this post is about.
I would like to end in saying that while I am not a fan of
design by committee; I absolutely adore customer feedback and when we enter
Alpha and Beta I hope to see many of you there testing, breaking and making suggestions
to make this the best game possible.
Sunday, January 5, 2014
A War of Resources
More ramblings from a
cluttered mind….
As we move towards
the development of the next faction, I will try to give some insights into the
conflict between the Eisenkern and Shadokesh Empires. Please keep in mind that
this is still a draft and open to revision and correction but it will touch on
both cultures, the war and why anyone in their right mind would build a huge
walking target such as the Leviathans.
The Prize
Ardinium: A rare,
naturally occurring mineral that neutralizes the effect created by tears in the
Veil and the broad spectrum radiation leaks created by Void space incursion. Ardinium
is used to shield Iron Core Reactors, sensitive electronics and more recently
it has been introduced as a component in building materials to mitigate
exposure for the occupants and equipment.
(Faster than light travel is only possible in the Veil and re-entering normal space without a receiving gate, tears a hole in the Veil that releases immense energy. Any unshielded tech within several AU is usually destroyed)
Ardinium Oxide:
When Ardinium is exposed to the Void or the energy of an Iron Core Reactor it develops
a purple blue crust of oxidization. This material when properly processed and
when a sufficient charge is applied will repulse itself from a non-charged
object or attract itself to a like charged object much in the way a magnet
pulls or pushes. This is the base material all TR bands are constructed from.
Without this material the huge Leviathans would not be possible.
The Shadokesh
The Shadokesh care
little for human society; until recently they have been completely indifferent to
the plight of humanity, thrive or fall, humanity is viewed as nothing more than
another animal species hardly worthy of distinction. This view has changed drastically.
The shift in this attitude came when the Shadokesh realized that three of the
major worlds in the Eisenkern Empire contained vast quantities of Ardinium, the
key component used in all Shadokesh technology. This awareness came when the
Eisenkern Empire launched its first retaliatory offensive against a Shadokesh
rim world in response to a cleansing of one of the Eisenkern border colonies. The
Eisenkern Empire landed on Sokesh Prime, fielding twenty Leviathan Mortis and
handily took the Shadokesh outpost.
Scans of the new human
technology revealed their origins as simplistic copies of Shadokesh technology
but what intrigued the Shadokesh was the quantity of Leviathans far outstripped
what was lost or what could have been salvaged in the minor engagements with the primitive humans. This could
only mean that the humans had discovered Ardinium and it was surmised, given
the time between the first encounters with the Shadokesh and this attack that
they must have access to a large supply of this rare ore. Experience told them it
would take far longer to amass this quantity when compared to the amount of
Ardinium the Shadokesh had been extracting from their core worlds.
The Shadokesh set
out to map and scan Eisenkern space, sending drones to every corner of the Empire. They found three worlds at the core of the Empire
brimming with Ardinuim. The ore so plentiful that the primitive race was using
it in their fabrication of buildings and other structures as plating of their steel
reinforcements buried within the concrete and even mixed into the concrete
itself. If a Shadokesh could be offended, surely they would have been at such
an egregious display of excess. Fortunately for humanity, the Shadokesh are
incapable of feeling such an offence. Unfortunately, this did not change or
soften the outcome. The first Great Call (gathering of the collective consciousness)
after the analysis was concluded, decided humanities fate in the blink of an
eye. Extermination and reclamation of all settlements containing the precious
resource.
This would be the
start of the great purge. Settlement after settlement was methodically
sacked and its once proud cities rendered for the minerals they contained. Only
a tide of Iron would halt this onslaught; Leviathan construction had not yet
reached its peak and the Mortis needed refinement and a more robust design. The
Crusader class was still in its infancy and not yet available in any quantity
that would change the outcome. The fate Eisenkern Empire was sealed, they
needed time, time they did not have.
As fate would have
it, when the Shadokesh met with a Dhar-Hazier Queen and her envoys and decided
they were of no use or threat to the Shadokesh Empire and were promptly dispatched.
This miscalculation may be the only reason the Eisenkern Empire still exists. The
Dhar-Hazier Clans declared open war on the Shadokesh, sending genetically
altered and tailored soldiers and equipment flooding across the border into
Shadokesh space. The Shadokesh quickly realized that their efforts would need
to be turned towards another front, the Dhar-Hazier were a far more formidable foe
than originally anticipated.
Shadokesh Walkers
The Shadokesh use
walkers primarily as tools, flexible extensions of their own physicality,
mining, building and subjugation devices, only more recently have they been primarily
used as weapon platforms. Shadokesh walkers are faster, more agile but more susceptible
to damage, their shielding provides them with an equalizer against the more
heavily armored Eisenkern Leviathans.
Leviathans
What is a
Leviathan, why build a large walking target, what tactical purpose could such a
device possibly serve?
Leviathans are
weapons of terror, they are tools of distraction and a means to bolster morale.
Leviathans were designed to hold city blocks, a statement, “Here I am, I own
this, come and take it”. They are anything but subtle.
The Eisenkern
Empire developed the Leviathan because it was the perfect tool to fit a need.
It could go toe to toe with the Shadokesh walker. The Shadokesh primarily target
cities as this is where they find they resources they are after. The soldiers defending these cities
found themselves face to face with the towering Shadokesh walkers and in desperate need of being bolstered, not just in firepower
but in steadfast will. Even the brave Eisenkern forces would crumble under the
sheer terror of a Shadokesh walker rampaging towards their lines. The Eisenkern
trooper needed a big brother that could beat the snot out of the neighborhood
bully.
Very early
conflicts with the Shadokesh led to some unusual observations of Shadokesh
behavior. The Shadokesh, when unchallenged will go about their work tearing
down buildings and rending resources with little regard for the occupants or
soldiers until they are deemed a threat. This stems from the fact that the
Shadokesh do not perceive humans as a true threat, more as a nuisance to be
swatted when it becomes annoying. This would give precious time for the Eisenkern
troopers to maneuver, this also left the civilians some options for egress
before all hell would break loose.
The act of remaining
seemingly oblivious would soon end as the Shadokesh begin to understand human
tactics, in response the Shadokesh began annihilating a city’s population by
releasing feral Shadokesh to clear out a city. Essentially, allowing the Feral Shadokesh to
reap the city of its biological infestation so that the core force could
concentrate on the work at hand. This could not be allowed to continue. The Eisenkern forces
needed to find a way to distract the Shadokesh, allowing the citizens time reach evacuation points so the soldiers could concentrate on the Shadokesh without fear of inadvertently
killing friendlies.
Assaults by
infantry and armor only peeled layers from the Shadokesh forces, just enough to
deal with the perceived threats. The Eisenkern forces needed a larger hammer a
weapon that could not be ignored, the Leviathan was that tool.
Friday, January 3, 2014
2013 What a Year!
Bleary eyed and I hope just a little wiser I woke to the
first full day of 2014. I laid there for a while, thinking back, reflecting on
all that has happened over the last year, what a ride! What an amazing adventure!
DreamForge-Games
I have all of you to thank for it. When I reflect on everything accomplished so
far I know just how fortunate I am to be doing what I am doing. Plastic model
kits… are you kidding me! How fracking awesome is that!? When we complete stage
three, there will be 34 kits in total…. Let that sink in for a moment…. 34 new
kits!
I am excited about what the New Year may bring and hopeful
that the coming year will see a new faction and at the very least a Beta of
Iron Core for all of you to help me break and fix. I hope that we can create a
game worthy of the tremendous effort that has been made so far and the mountain
of work that lay ahead; one that all of you will be proud enough of to call
your own and one that you know you
helped to make a reality.
I am truly grateful to have your help and support. THANK
YOU!
Just before the Christmas holiday, Wargames Factory China
was kind enough to send me a gift. To be precise, John my account supervisor
pulled some resources together, painted up some Stormtroopers and 15mm scale Leviathan
Morti (?) and posed them on some awesome Tablescapes boards.
As many of you may know WGF are making the Tablescapes
for our friend Justin over at Secret Weapons. Justin lives fairly local to me
and I have had the great pleasure of spending some time with him, discussing
mold work and musings of our little corner of the hobby. He makes some great
bases and I am excited to see the Tablescapes boards making their way to their backers.
This is my first look at the assembled 15mm scale Mortis
and seeing them painted up and ready for serious havoc vs the 28mm scale
Stormtroopers was a real treat. Thank you John!
Med center
15mm Scale Leviathan Mortis
Nicely detailed Secret Weapons Tablescapes
Thank you again for all your support, thank you to WGF
for helping me make some fantastic products and thank you John for the great Christmas
shots.
All the best,
Mark MondragonDreamForge-Games
Friday, December 20, 2013
TGN is back with another heaping helping of awesome! : Leviathan Mortis build diary (part 2 of 2)
Polar Bear over at TGN/CMON just posted up his build diary with loads of pics, build notes and a great video showing the movement range of the Mortis as well as a little bit of Christmas cheer, in the form of lights! He had some very kind things to say about the kit and some very informative notes on his build.
You can find the build diary and video HERE
“DreamForge-Games is still a growing company, and if they keep making kits like this, they’re going to be a force to be reckoned with in the very near future. Putting together a Leviathan Crusader earlier this year left me with a feeling of being on top of the world. I felt like a spaceship was going to land and tell me I was The Last Starfighter. But I knew another challenge would come calling: The Leviathan Mortis. The yin to the Crusader’s yang… or is it hang to the Crusader’s yin? … Anyway, I knew it was coming and I was ready. But an extra challenge was thrown at me along the way. Would I survive? Would my sanity remain… intact isn’t the right word since I’m not totally here to begin with, but… now I’m rambling. Read-on and check out the assembly photos as I put my new Leviathan Mortis (named Monday, as he is the sworn enemy of Friday, the name of my Crusader) together.
If you have not seen it yet, you can find the video HERE
Thank you Polar Bear-TGN and CMON for the very kind review!
It may be worth mentioning that DFG is not affiliated with TGN or CMON but I am a huge fan of theirs and Polar Bear does loves the walkers ;)
You can find the build diary and video HERE
“DreamForge-Games is still a growing company, and if they keep making kits like this, they’re going to be a force to be reckoned with in the very near future. Putting together a Leviathan Crusader earlier this year left me with a feeling of being on top of the world. I felt like a spaceship was going to land and tell me I was The Last Starfighter. But I knew another challenge would come calling: The Leviathan Mortis. The yin to the Crusader’s yang… or is it hang to the Crusader’s yin? … Anyway, I knew it was coming and I was ready. But an extra challenge was thrown at me along the way. Would I survive? Would my sanity remain… intact isn’t the right word since I’m not totally here to begin with, but… now I’m rambling. Read-on and check out the assembly photos as I put my new Leviathan Mortis (named Monday, as he is the sworn enemy of Friday, the name of my Crusader) together.
Lots more to read and see, well worth the visit.
If you have not seen it yet, you can find the video HERE
Thank you Polar Bear-TGN and CMON for the very kind review!
It may be worth mentioning that DFG is not affiliated with TGN or CMON but I am a huge fan of theirs and Polar Bear does loves the walkers ;)
Eisenkern Assault Troopers
As China works away on stage 3 Kickstarter completion, I
will try and get teaser shots out for the items that will be delivered for the
Kickstarter backers and eventually into retail.
First on the list if the Eisenkern Assault Troopers. This
will be a five man box set and like our Stormtroopers, they are of multipart,
posable miniatures. In the next sneak peek I will go over the box contents and
give some insight as to the customization and options that will be provided
with this set.
Assault Troopers are fully encased in power armor and armed
with an energy blade to make quick work of heavily armored targets or lighter
fortifications. Their ranged weapon is
either the MP72, a stockless assault rifle that fires explosive 20mm rounds or
the M402 eight shot 40mm grenade launcher for those stubborn targets. Each
trooper wears the fluted armor of an assault trooper and a heraldic tabard
bearing his households colors.
Assault Trooper are indoctrinated from the Valkir, those
soldiers who show exceptional courage, drive and aggression while serving with
the Valkir may be offered a place within one of the Ritterorden “knightly order”
Modeled after the 14th century knightly households, the Ritterorden
act as a semi-autonomous military. Although closely tied to the parent faction each
Ritterorden has its own traditions, uniforms and chain of command that are unique
to that household. Regardless of which household a trooper serves under,
Assault troopers value aggression above all ells , charging in where angels
fear to tread is just another day at work for these soldiers.
(some shots from the rear)
This is not the final box art but in order to render that
image I need to handle each model and assign textures in preparation for the
final render. Having completed these test renders it seemed like a good time to
give you a look at what painted models may look like. The tabards and heraldry
displayed in these images are those worn by the Teutonic Ritter, serving directly
under the Emperor as his honor guard.
If you remember the test print, this is the model that was used to make that print. CAD work for minis can be a funny thing, the mini looks pretty packed with detail but when you look at a blown up render... not so much ;) It takes a bit of practice to understand detail size and what works, hopefully I got this one right. Another aspect that gets tricky is the models bulk, when you look at the print it looks trimmer, more lean than the render, first couple of tests prints with the Stormtrooper came back looking way too thin, even though the CAD model looked spot on.
The test print looked good so now it is up to WGF China to work their magic.
If you remember the test print, this is the model that was used to make that print. CAD work for minis can be a funny thing, the mini looks pretty packed with detail but when you look at a blown up render... not so much ;) It takes a bit of practice to understand detail size and what works, hopefully I got this one right. Another aspect that gets tricky is the models bulk, when you look at the print it looks trimmer, more lean than the render, first couple of tests prints with the Stormtrooper came back looking way too thin, even though the CAD model looked spot on.
The test print looked good so now it is up to WGF China to work their magic.
Friday, December 13, 2013
Unboxing Video Series of the Leviathan Mortis, courtesy of Tabletop Gaming News & Cool Mini or Not
I had a very unexpected and happy surprise when I was on one of my frequent trips to Tabletop Gaming News.
They are doing a video series on the Leviathan Mortis, starting with an overview and moving into more detail as they assemble the kit. Here is the first video in the series.
I knew Polar Bear was waiting for the Mortis, which he named Monday, to fight against his Crusader. he named Friday. What I did not know is that he would be doing a video diary... Thank you guys! XXXOOO
Can't wait to see the next vids!
You can see more videos on the Leviathan Crusader here and here
They are doing a video series on the Leviathan Mortis, starting with an overview and moving into more detail as they assemble the kit. Here is the first video in the series.
I knew Polar Bear was waiting for the Mortis, which he named Monday, to fight against his Crusader. he named Friday. What I did not know is that he would be doing a video diary... Thank you guys! XXXOOO
Can't wait to see the next vids!
You can see more videos on the Leviathan Crusader here and here
Wednesday, December 4, 2013
Assault Trooper test print
Here are some shots of an Assault Trooper, warts and all. I did not spend much time cleaning up the print because it was not going to be used as a master, just to test fit components such as the shoulders, tasset and tabard; so there are some very rough spots on the outside of the shoulders, the sword blade edge and a few other places where the build lattice was attached.
The Heavy troopers are scaled to be a good match with the Stormtroopers. About 1mm taller than the Stormtroopers (some shrink can be seen in the print), and a bit more bulk overall. Keep in mind when comparing to other mini lines, the Stormtroopers will be on the tall side, so although these may look a little small, they are large enough to look like steal the milk money from many of the other popular mini companies lines and small enough to look like Eisenkern Stormtrooper sized person could actually fit into the suit.
WGF China informed me that they are making progress with the Heavy Troopers so it seemed appropriate to post this. Enjoy!
The Heavy troopers are scaled to be a good match with the Stormtroopers. About 1mm taller than the Stormtroopers (some shrink can be seen in the print), and a bit more bulk overall. Keep in mind when comparing to other mini lines, the Stormtroopers will be on the tall side, so although these may look a little small, they are large enough to look like steal the milk money from many of the other popular mini companies lines and small enough to look like Eisenkern Stormtrooper sized person could actually fit into the suit.
WGF China informed me that they are making progress with the Heavy Troopers so it seemed appropriate to post this. Enjoy!
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