tag:blogger.com,1999:blog-20756219176523881292024-03-12T20:30:03.268-07:00DREAMFORGE-GAMESScience Fiction Miniatures Mark Mondragonhttp://www.blogger.com/profile/12342705173184475083noreply@blogger.comBlogger295125tag:blogger.com,1999:blog-2075621917652388129.post-57508623328954842002023-02-14T13:11:00.004-08:002023-02-14T13:11:56.920-08:00Eisenkern Grav-StuG release!<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgA-n0Jdjyvm2DE9RDHt5X1NOFVDzg2_8aWuUrF6Aj0hDEntHzNizqUTWNNVtiz5e9PIMxeru5alYK5sjP8KRToFKVOCxRNOWmSktMTle5B1-T-8TPVVOYOdMbgHklgtw5EFf367z1j_nDi4ppFvO1-v08jibVYg3zwPiyEpGS6mHPWDV7nN-Iv1T-0sQ/s2100/FliegStuG%202.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2100" data-original-width="2100" height="573" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgA-n0Jdjyvm2DE9RDHt5X1NOFVDzg2_8aWuUrF6Aj0hDEntHzNizqUTWNNVtiz5e9PIMxeru5alYK5sjP8KRToFKVOCxRNOWmSktMTle5B1-T-8TPVVOYOdMbgHklgtw5EFf367z1j_nDi4ppFvO1-v08jibVYg3zwPiyEpGS6mHPWDV7nN-Iv1T-0sQ/w573-h573/FliegStuG%202.jpg" width="573" /></a></div><br /><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4bWgqJQ2oe3JRIX7wAFD61fuqtQ8uyaIkwo0Hpz5hc_fmOsDqvylNHaJ0LAdWbykfb46gqZVyEvE3hlg1Ks2UVmwEOfwzy0qzU2uoj1XMXJRaIDNMnGJ3xGezOJKRsyu8Ix17Ihx705kBpZkiAnRya5dHaDifZBsslwawtZb7Ib3n6GpD8sJCNvSizQ/s1427/tank-side.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="915" data-original-width="1427" height="391" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4bWgqJQ2oe3JRIX7wAFD61fuqtQ8uyaIkwo0Hpz5hc_fmOsDqvylNHaJ0LAdWbykfb46gqZVyEvE3hlg1Ks2UVmwEOfwzy0qzU2uoj1XMXJRaIDNMnGJ3xGezOJKRsyu8Ix17Ihx705kBpZkiAnRya5dHaDifZBsslwawtZb7Ib3n6GpD8sJCNvSizQ/w608-h391/tank-side.jpg" width="608" /></a></div><p><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 24.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;"><a href="https://www.ebay.com/itm/234898641332" target="_blank"> Click here to be taken to Ebay listing</a><br /></span></b></p><p><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 24.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;"> </span></b></p><p><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 24.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;"> </span></b></p><p><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 24.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;">This kit contains twenty-nine
components, three optional main guns, tank commander hatch options and an
included Eisenkern tank commander and a flight base for those who choose to build
the kit in 'hover' mode.</span></b>
</p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 24.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;"> </span></b></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 24.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;">Please note: You may build this kit in
its landed mode or hovering mode. You should choose which before assembly as
the landing struts are specific components in the rear or in the position of
the front ram/struts.</span></b></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 24.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;"> </span></b></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 24.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;">The three main guns to
choose from are:</span></b></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 20.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;">-Assault
Gun</span></b></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 20.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;">-H.E.L. Cannon (High Energy
Laser)</span></b></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 20.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;">-Long barreled, high
velocity anti-tank gun</span></b></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 20.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;"> </span></b></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 24.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;">Tank commanders hatch
options: </span></b></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 20.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;">-Closed (printed as a
single drop in component)</span></b></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 20.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;">-Open for the miniatures of
your choosing (with or without hatch doors, included)</span></b></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 20.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;">-Open with Eisenkern tank commander (with or without hatch doors, included)</span></b></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 20.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;">*The open with included tank commander and single piece closed can be 'hot swapped' if not glued into place.<br /></span></b></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 24.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;"><br /></span></b></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 24.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;">Every kit has been
professionally printed on an 8k printer and orientated to minimize build layers
and ‘support kisses’ that may damage the surface. In most cases any support
contact areas have been hidden where they cannot be seen. <br /></span></b></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 24.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;"><br /></span></b></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 24.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;">Every kit goes through a
thorough cleaning and curing process, to provide you with the best kit
possible. I use a mix of resins that provide strength and some flexibility
while preserving the detail. There is often a balancing between performance and
detail retention. I have found a happy median that closely replicates
traditional resin kits while not sacrificing the print quality the 8k printer
provides.</span></b></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 24.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;"><br /> </span></b></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 24.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;">Each kit is packaged with
the greatest care. Every component is individually bagged to prevent rubbing
and scarring of surfaces while in transit. The bagged components are then separated
into three bubble wrap packs to further protect them and finally boxed in a sturdy
retail box which is filled with more packing material all contained in a
shipping container... It is my goal that you receive the parts in the same
condition, with the same surface quality they were when they were created. All
of this takes time and extra expense but I want you to be blown away by the kit
once it reaches you. </span></b></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 24.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;"> </span></b></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 24.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;"> </span></b></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 24.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;">A note to my customers, new
and old. ~</span></b></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 20.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;">Selling 3D prints is new
for DreamForge-Games</span></b></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 20.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;"><br /></span></b></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 20.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;">Why 3D printing? <br /></span></b></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 20.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;"><br /></span></b></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 20.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;">Before producing injection
molded plastic kits, I used to make and sell resin reproductions in the
traditional silicone rubber tooling, but advancements in 3D printers and the
reduction in resin costs have made this means of production viable, and provide
a result that, in my opinion, exceeds traditional resin kits. My photography
skills are limited, but I have included two macro shots, to show the surface
quality, just a few years back I could not achieve this quality at a price that
would have been feasible for production.</span></b></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 20.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;"><br /></span></b></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 20.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;">Furthermore, without the
large gate and vents to clean up and with judicious use and placement of
supports, I can produce a kit that can go directly from cleanup and curing to
painting, without the time spent grinding away vents or de-greasing the pored
resin so you can paint it. <br /></span></b></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 20.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;"><br /></span></b></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 20.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;">The cost in time and money is
still more prohibitive than pored resin, the cost of consumables such as the
vat film, the Isopropyl alcohol, the screen replacement, and the higher resin
costs, but it is still manageable.</span></b></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 20.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;"><br /></span></b></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 20.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;">This kit requires two full
print bed layouts to fit all components, totaling about 15 hours of print time
per kit. This limits production but it does allow me to ‘work’ while I sleep,
or print while I am working on new CAD models… I am not going to get rich this
way, but I will get to continue doing what I enjoy and provide all of you with
kits, that I hope you love. </span></b></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 20.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;"> </span></b></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><b><span style="color: black; font-family: "Arial",sans-serif; font-size: 20.0pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: text1;">Thank you for looking and
for your support. </span></b></p>Mark Mondragonhttp://www.blogger.com/profile/12342705173184475083noreply@blogger.com5tag:blogger.com,1999:blog-2075621917652388129.post-25363231110468841042019-04-20T01:25:00.002-07:002019-04-20T01:25:34.087-07:00RELAUNCH of the Grav StuG Kickstarter. Up to 50.9% discount!<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-aYtRlQG4aYs/XLrWjf066DI/AAAAAAAAFDE/e88A7br8fjw0txXEzxSMkQBVP-uUglDuQCLcBGAs/s1600/RELAUNCH.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="843" data-original-width="1600" height="336" src="https://1.bp.blogspot.com/-aYtRlQG4aYs/XLrWjf066DI/AAAAAAAAFDE/e88A7br8fjw0txXEzxSMkQBVP-uUglDuQCLcBGAs/s640/RELAUNCH.jpg" width="640" /></a></div>
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<a href="http://kck.st/2Uv6qHE" target="_blank">TAKE ME TO THE KICKSTARTER!</a></div>
<div class="separator" style="clear: both; text-align: center;">
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<a href="https://1.bp.blogspot.com/-28-BpQodk5E/XLrXDPsl_fI/AAAAAAAAFDM/7z6eOSJtMkQSZrqckGX-zmIUwsnhwF8WACLcBGAs/s1600/Why%2Brelaauch.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="106" data-original-width="681" height="98" src="https://1.bp.blogspot.com/-28-BpQodk5E/XLrXDPsl_fI/AAAAAAAAFDM/7z6eOSJtMkQSZrqckGX-zmIUwsnhwF8WACLcBGAs/s640/Why%2Brelaauch.jpg" width="640" /></a></div>
<br />
<br />
<strong>Why relaunch, what has changed?</strong><br />
<br />
By allowing plastic tooling to do what it does best; making perfect
copies in large volume I can reduce the cost of each kit with a
relatively minor impact to the total funding goal required.<br />
Most of the costs for this campaign are tied up in paying for the
tools… Making more copies of the kit is a lesser expense comparatively.
Spreading the substantial fixed costs of the tooling over a greater
number of kits is a way for me to add value without adding risk to my
backers.<br />
I am aware that many of the UE/UK customers will have to contend with
VAT or import taxes and that those fees may be something of an
impediment. By reducing the price per kit significantly, I can absorb
most or all of those fees within the kit price. Providing my backers
with a better value, with an eye to gathering a larger backer base.<br />
<br />
<strong>Why did I not do this before? </strong><br />
<br />
I based my price point on the number of kits I felt could reasonably sell.<br />
In the previous launch, the costs were calculated with a total number
of 1200 of kits sold. The estimate of 1200 total kits were driven by my
understanding of past campaigns, my known customer base and a survey
regarding this kit, sent out last September. Although the 1200 total may
have been a reasonable estimate, it drove the price per kit higher than
I would have liked.<br />
The last campaign was relatively close~ 998 total kits backed, 83%
funded $46,484 dollars raised. Close enough that I felt one more run was
warranted, with some adjustments to price to make it more attractive or
palatable for those who must look at their tax burden when a kit
arrives.<br />
This campaign has been targeted with a total of 1800 kits sold.
Lowering the price per kit substantially to drive volume and still fund
the campaign in a way that I can deliver with confidence.<br />
<br />
I have complete confidence in this kit, its design and the quality I will deliver.<br />
I have complete confidence that these kits are well priced and reflects a true value.<br />
<br />
<strong>Discounts ranging from 38.2% to 50.9% for non retail backers.</strong><br />
<strong>Retailer level packs priced at 56.4% to 67.3% off.</strong><br />
<br />
Let's make this happen!Mark Mondragonhttp://www.blogger.com/profile/12342705173184475083noreply@blogger.com0tag:blogger.com,1999:blog-2075621917652388129.post-5233668379856905882019-04-14T23:44:00.005-07:002019-04-15T11:35:08.624-07:00Kickstarter ending soon - Dreamforge Games Grav-StuG Tank<br />
<span style="font-size: x-large;"><a href="https://www.kickstarter.com/projects/dreamforge-games/dreamforge-games-eisenkern-grav-stug" target="_blank"><span style="font-size: large;">Take me to the Kickstarter...</span></a></span><br />
<br />
<br />
What does this project include?<br />
<br />
<br />
The project was created to fund the tooling and production of a polystyrene plastic model kit. The Eisenken Grav StuG.<br />
<br />
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<a href="https://1.bp.blogspot.com/-j62qNnrxXeo/XKax4b4L75I/AAAAAAAAFBc/_xlbA3RXnXIANR_zrx5_4qdlBIJHAAsTwCPcBGAYYCw/s1600/DSC00920.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1065" data-original-width="1600" height="426" src="https://1.bp.blogspot.com/-j62qNnrxXeo/XKax4b4L75I/AAAAAAAAFBc/_xlbA3RXnXIANR_zrx5_4qdlBIJHAAsTwCPcBGAYYCw/s640/DSC00920.jpg" width="640" /></a></div>
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<a href="https://3.bp.blogspot.com/-muLaSLYpyj8/XJXLUMGQtPI/AAAAAAAAFAI/iN2wVUlxptsZXABUOVVXVxRg2nGv2TEHgCPcBGAYYCw/s1600/Grav-Stug%2Bfinal%2Bwarning.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="843" data-original-width="1600" height="336" src="https://3.bp.blogspot.com/-muLaSLYpyj8/XJXLUMGQtPI/AAAAAAAAFAI/iN2wVUlxptsZXABUOVVXVxRg2nGv2TEHgCPcBGAYYCw/s640/Grav-Stug%2Bfinal%2Bwarning.jpg" width="640" /></a></div>
<br />
<br />
We also offer 3d printable building terrain sets, modular, stackable and and loaded with details.<br />
<br />
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<a href="https://2.bp.blogspot.com/-BCVtQQ5VeTk/XKsdx3uuJAI/AAAAAAAAFCU/GyFmr9PXNt8Wb0sxn_iYVPZ2kD9GhEk0gCPcBGAYYCw/s1600/DSC00946.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1065" height="400" src="https://2.bp.blogspot.com/-BCVtQQ5VeTk/XKsdx3uuJAI/AAAAAAAAFCU/GyFmr9PXNt8Wb0sxn_iYVPZ2kD9GhEk0gCPcBGAYYCw/s400/DSC00946.JPG" width="266" /></a></div>
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<a href="https://2.bp.blogspot.com/-h5scgeRDpp0/XKsd_fRU47I/AAAAAAAAFCc/3YVSzJKVa8I6kOeBCV2ytXZ8M7vf2XKBACPcBGAYYCw/s1600/Stackable%2Bmodular%2Bterrain.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="884" data-original-width="1600" height="352" src="https://2.bp.blogspot.com/-h5scgeRDpp0/XKsd_fRU47I/AAAAAAAAFCc/3YVSzJKVa8I6kOeBCV2ytXZ8M7vf2XKBACPcBGAYYCw/s640/Stackable%2Bmodular%2Bterrain.jpg" width="640" /></a></div>
<br />
The icing on the cake... Two lucky backers will receive an extra free kit, painted by the extremely talented David Woods! Each StuG you back will provide an entry into the raffle! <br />
<br />
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<a href="https://2.bp.blogspot.com/-b8MUNT00okI/XLQnX23ExCI/AAAAAAAAFC4/TxHMYgB2GeAKB20QBAIDyA0WmbmxqgvhgCLcBGAs/s1600/David%2BWoods.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1500" data-original-width="975" height="640" src="https://2.bp.blogspot.com/-b8MUNT00okI/XLQnX23ExCI/AAAAAAAAFC4/TxHMYgB2GeAKB20QBAIDyA0WmbmxqgvhgCLcBGAs/s640/David%2BWoods.jpg" width="416" /></a></div>
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Good luck to all of you! now lets get this Kickstarter across the finish line!<br />
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<br />Mark Mondragonhttp://www.blogger.com/profile/12342705173184475083noreply@blogger.com0tag:blogger.com,1999:blog-2075621917652388129.post-76577386548946290612019-04-08T03:11:00.000-07:002019-04-08T03:14:43.809-07:00Printable Modular Building sets added to the Grav-StuG Kickstarter!<div class="separator" style="clear: both; text-align: center;">
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<a href="https://www.kickstarter.com/projects/dreamforge-games/dreamforge-games-eisenkern-grav-stug/posts/2473675" target="_blank">Update number 5</a><br /><br />
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<br />Mark Mondragonhttp://www.blogger.com/profile/12342705173184475083noreply@blogger.com0tag:blogger.com,1999:blog-2075621917652388129.post-4686687563562729502019-04-04T18:43:00.001-07:002019-04-04T18:43:36.687-07:00Grav-StuG kickstarter 61% funded... (New 3D print images)<div class="separator" style="clear: both; text-align: center;">
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<br />Mark Mondragonhttp://www.blogger.com/profile/12342705173184475083noreply@blogger.com0tag:blogger.com,1999:blog-2075621917652388129.post-36917066077481479072019-03-25T00:50:00.004-07:002019-03-25T00:50:50.533-07:00THE EISENKERN GRAV-STUG KICKSTARTER IS NOW LIVE!<br />
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Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 5"/>
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<![endif]--><span style="font-family: "Calibri",sans-serif; font-size: 11.0pt; line-height: 107%; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><a href="https://www.kickstarter.com/projects/dreamforge-games/dreamforge-games-eisenkern-grav-stug">CLICK HERE TO BE TAKEN TO KICKSTARTER!</a></span><br />
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Mark Mondragonhttp://www.blogger.com/profile/12342705173184475083noreply@blogger.com0tag:blogger.com,1999:blog-2075621917652388129.post-83300305878481306012019-03-22T23:00:00.002-07:002019-03-22T23:00:47.425-07:00Grav-StuG Kickstarter inbound!<h3>
Just 48 hours away from the launch of the Grav-Sug Kickstarter!</h3>
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<br />Mark Mondragonhttp://www.blogger.com/profile/12342705173184475083noreply@blogger.com0tag:blogger.com,1999:blog-2075621917652388129.post-55619389477322386932019-03-07T18:07:00.001-08:002019-03-14T02:50:31.079-07:00MARCH 25th DreamForge Grav-StuG Kickstarter!<br />
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We have a date! I hope to see you there....<br />
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<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/cjz-xdvpt6U/0.jpg" frameborder="0" height="320" src="https://www.youtube.com/embed/wjqERIE4uXg?feature=player_embedded" width="640"></iframe></div>
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Even if this is not something that you can manage at the moment or if you simply are not interested in this particular kit, if you know someone who might be... give them a heads up!<br />
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Thank you!<br />
Mark<br />
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Mark Mondragonhttp://www.blogger.com/profile/12342705173184475083noreply@blogger.com2tag:blogger.com,1999:blog-2075621917652388129.post-78686957534341574752019-01-21T11:18:00.001-08:002019-01-21T11:18:54.632-08:00Grav-StuG Kickstarter temporarily postponed……<!--[if gte mso 9]><xml>
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<br />
<div class="MsoNoSpacing">
Unfortunately, I need to temporarily postpone the Kickstarter.
A price quote for packaging and distribution services from china to the backers
did not come back in time. It would be irresponsible with me to proceed without
this aspect pinned down.</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
I will try to get a firm date once the quote comes in, with
Chinese New Year, fast approaching I do not see that happening for at least a
month. (most contacts will be unavailable for the month of February)</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
I will update you when I know more, thank you for your
understanding.</div>
<div class="MsoNoSpacing">
-Mark</div>
Mark Mondragonhttp://www.blogger.com/profile/12342705173184475083noreply@blogger.com1tag:blogger.com,1999:blog-2075621917652388129.post-17083492578493991652018-12-14T14:14:00.000-08:002019-03-11T13:54:50.380-07:00DreamForge Grav-StuG Kickstarter (Postponed to March)<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i9.ytimg.com/vi/nQ3Hlj6sS-0/default.jpg?sqp=CLTN0OAF&rs=AOn4CLAoHR2M_4krdeWm6vrPy6Jaa-NIPg" frameborder="0" height="315" src="https://www.youtube.com/embed/nQ3Hlj6sS-0?feature=player_embedded" width="560"></iframe></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<span style="font-size: x-small;">The Kickstarter date is set, pending final approval from Kickstarter...</span><br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-DqVsKjgYeUs/XBRGvUvRd2I/AAAAAAAAE-A/1gDs-xdE4vYzLIJqbegAsZTyjs2FzUWzQCLcBGAs/s1600/StuG%2BKS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="968" data-original-width="1600" height="386" src="https://3.bp.blogspot.com/-DqVsKjgYeUs/XBRGvUvRd2I/AAAAAAAAE-A/1gDs-xdE4vYzLIJqbegAsZTyjs2FzUWzQCLcBGAs/s640/StuG%2BKS.jpg" width="640" /></a></div>
<br />
<br />
The Kickstarter will run from January 25th to February 3rd. Its going to be a short one so keep your eye on the calendar! <br />
<br />
I will release an introduction video and try to do one to two additional videos, in a Q&A format for the questions asked during the KS, as well as a overview of why I have decided to go the direction I did and where I would like to go next.<br />
<br />
There will be retailer/wholesaler packages available.<br />
<br />
Please see the previous post for more details regarding this Kickstarter. More details to come...<br />
<br />
You can track our progress, sign up for news releases and follow all new content <a href="https://dreamforge-games.com/pages/grav-stug-kickstarter" target="_blank">on our web page</a><br />
<br />
I hope to see you there!<br />
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Mark Mondragonhttp://www.blogger.com/profile/12342705173184475083noreply@blogger.com2tag:blogger.com,1999:blog-2075621917652388129.post-32933562968428766302018-11-19T21:00:00.001-08:002018-11-22T20:27:05.646-08:00Grav-StuG Kickstarter (January 2019)<div class="container main content">
<div class="sixteen columns clearfix collection_nav">
<h1 class="collection_title">
Grav-StuG Kickstarter </h1>
<h1 class="collection_title">
<a href="https://4.bp.blogspot.com/-VzxXziyVC8I/W_OUM0ZgK8I/AAAAAAAAE8s/H1nkrfptXiA1P1rplt7YxWKyTwwigV6BgCLcBGAs/s1600/Kickstarter%2Bbanner.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="550" data-original-width="1600" height="220" src="https://4.bp.blogspot.com/-VzxXziyVC8I/W_OUM0ZgK8I/AAAAAAAAE8s/H1nkrfptXiA1P1rplt7YxWKyTwwigV6BgCLcBGAs/s640/Kickstarter%2Bbanner.jpg" width="640" /></a> <span style="color: black;"><b>I am pleased to announce the Grav-StuG, a plastic model kit, will be coming to Kickstarter January 2019!</b></span></h1>
<h1 class="collection_title">
<span style="color: black;"><b>More details to come..... </b></span></h1>
</div>
<div class="sixteen columns page">
<div style="text-align: left;">
<img alt="" height="262" src="https://cdn.shopify.com/s/files/1/0284/7086/files/Stug1_2048x2048.jpg?v=1542671959" style="float: none;" width="640" /></div>
<b>Dreamforge will be kickstarting several new kits in the coming year.</b><br />
Each new product offering will be very focused, a single product, its
actual production costs and any profits expected will need to be folded
into the overall funding goal. This is a strong departure from the
retail model, where revenues are gained over time and the
investment/debt is front loaded.<br />
<div style="text-align: left;">
<img alt="" height="262" src="https://cdn.shopify.com/s/files/1/0284/7086/files/stug2_2048x2048.jpg?v=1542672344" style="float: none;" width="640" /></div>
<b>Product availability outside the initial Kickstarter.</b><br />
Product availability outside of Kickstarter will be limited, only
100-300 units beyond the total needed to fulfill the Kickstarter will be
run for post Kickstarter inventory, some of that will be soaked up by
the inevitable issues, damaged kits, mispacked or missing items from a
kit and kits that never make it to the backer and were lost in transit.<br />
There may be re-runs offered on popular kits in future Kickstarter’s,
but there will be minimums that need to be met, typically a 500-unit
run will be needed. The best way for a customer to approach this is to
buy what you want and what you think you will need at the time of the
offering, I cannot make a promise that there will be a second run if the
overall interest is not there.<br />
<div style="text-align: left;">
<img alt="" height="262" src="https://cdn.shopify.com/s/files/1/0284/7086/files/stug3_2048x2048.jpg?v=1542672386" style="float: none;" width="640" /></div>
<b>Kickstarter Shipping.</b><br />
Customers will need to pay for the actual shipping costs for the
products they back. Shipping, as we all know is very expensive from the
US to anywhere outside its borders. Each Kickstarter will be shipped
directly from China to mitigate the expense to the customer as much as
possible, this means most of the world will likely see a drastic cost
reduction, but the US will experience a small increase. Why don’t I just
ship the US backers from the US? Because it’s a hidden cost, shipping
to the US, warehouse staff and other costs would need to be calculated
into the Kickstarter and would increase the price once the true costs
are factored in.<br />
<div style="text-align: left;">
<img alt="" height="265" src="https://cdn.shopify.com/s/files/1/0284/7086/files/stug4_2048x2048.jpg?v=1542672419" style="float: none;" width="640" /></div>
<b>How are the Kickstarter's structured?</b><br />
Each Kickstarter will absorb the costs and required profits into a
1000 minimum unit run. If it costs $40,000 for the molds, production,
boxes and other service costs, then the cost of each unit would be
$40.00.<br />
<div style="text-align: left;">
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-WNiZBtHW2i4/W_eA6fKGk3I/AAAAAAAAE84/xX2pePWcb0kBjEAYAlvxB9CscRp6o_N0ACLcBGAs/s1600/stug%2Blower%2Bbarrel.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="743" data-original-width="1600" height="296" src="https://1.bp.blogspot.com/-WNiZBtHW2i4/W_eA6fKGk3I/AAAAAAAAE84/xX2pePWcb0kBjEAYAlvxB9CscRp6o_N0ACLcBGAs/s640/stug%2Blower%2Bbarrel.jpg" width="640" /></a></div>
</div>
<b>What happens if a Kickstarter success outstrips the required funding goal?</b><br />
Do you get a discount? Discounts will be offered when you pick up
multiple kits, not by the overall success of a product or campaign.
Those are profits that get re-invested to make DreamForge healthy, to
pay for additional stock, to help pay for re-release of the current line
of kits, as those tools will need to be re-cut at some point.<br />
<div style="text-align: left;">
<img alt="" height="225" src="https://cdn.shopify.com/s/files/1/0284/7086/files/stug_6_2048x2048.jpg?v=1542672481" style="float: none;" width="640" /></div>
<b>How will the Kickstarter’s differ from other typical campaigns?</b><br />
To be clear, this is not going to be a song and dance Kickstarter
model, there may be extras offered if there is room on the sprues, but
anything extra in the form of products adds to the costs and I will not
be bulking the costs to deal with that. I am trying to keep the price
per kit to you as low as I possibly can.<br />
Most of our campaigns will be short, ten to fifteen days with as much
warning as I can provide about an upcoming campaign. I will be active
during the campaign, answering questions, taking feedback and
interacting with my customers but by the time the project launches, the
current product will be locked in and not subject to revision or design
changes.<br />
The conversations I have with my customers before a campaign will
allow us to develop products together and help deliver the kinds of
items you would like to see.<br />
<br />
<b>Scale in millimeters:</b><br />
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<a href="https://1.bp.blogspot.com/-tIXj0Ky1PQc/W_eBiaCyMyI/AAAAAAAAE9A/svVOQ5RvJXc6Nj7DC-czDxB94E3wIKdZwCLcBGAs/s1600/Dim.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="785" data-original-width="1600" height="314" src="https://1.bp.blogspot.com/-tIXj0Ky1PQc/W_eBiaCyMyI/AAAAAAAAE9A/svVOQ5RvJXc6Nj7DC-czDxB94E3wIKdZwCLcBGAs/s640/Dim.jpg" width="640" /></a></div>
<br />
<br />
</div>
</div>
Mark Mondragonhttp://www.blogger.com/profile/12342705173184475083noreply@blogger.com6tag:blogger.com,1999:blog-2075621917652388129.post-8597618199955155382018-09-03T19:40:00.004-07:002018-09-03T19:52:47.098-07:00If I could impose on a moment of your time?As you all know DreamForge is embarking on a new path, new releases in a new format.<br />
<br />
Although the Kickstarter platform has a lot of advantages, it only makes sense to put your best foot forward and provide your customers with the items they desire.<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-eU06aybSGcQ/WwNTg5HDSQI/AAAAAAAAE5k/TFQbcme0uW0MBdt-tns84IBKUMmxr7eAwCPcBGAYYCw/s1600/DSC00844.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="483" data-original-width="800" height="193" src="https://1.bp.blogspot.com/-eU06aybSGcQ/WwNTg5HDSQI/AAAAAAAAE5k/TFQbcme0uW0MBdt-tns84IBKUMmxr7eAwCPcBGAYYCw/s320/DSC00844.JPG" width="320" /></a><a href="https://2.bp.blogspot.com/-1Mt44N-hQT4/W4XKBT-DTzI/AAAAAAAAE8A/2oYPT52mxmopOYN5xWlF2nfiO7Ox9j17ACPcBGAYYCw/s1600/DSC00858.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1056" height="320" src="https://2.bp.blogspot.com/-1Mt44N-hQT4/W4XKBT-DTzI/AAAAAAAAE8A/2oYPT52mxmopOYN5xWlF2nfiO7Ox9j17ACPcBGAYYCw/s320/DSC00858.jpg" width="211" /></a></div>
<br />
<br />
To that end, I have created a very short survey to get all of your feedback, not just about the StuG and Shadokesh, but about DreamForge and the general direction you would like to see.<br />
<br />
Please... Take a moment and let your voice be heard.<br />
<br />
<a href="https://goo.gl/forms/7KC9GVNJ5cmkwyRZ2" target="_blank">SURVEY LINK</a><br />
<br />
Thank you so very much for your time!Mark Mondragonhttp://www.blogger.com/profile/12342705173184475083noreply@blogger.com2tag:blogger.com,1999:blog-2075621917652388129.post-71603499543884401672018-09-01T15:15:00.000-07:002018-09-01T17:02:44.657-07:00WHERE TO GO FROM HERE - PART 2<!--[if gte mso 9]><xml>
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<br />
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As I eluded to in the last post, I am working through the
numbers trying to decide if an episodic production and release through
Kickstarter is a viable option.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
So, we now have a course and a destination… Which honestly
is a very welcome and refreshing change.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-eTZbw-oi0ok/W4sPU4ZA6MI/AAAAAAAAE8I/yohiPrpIPSoPcioDQkFu-8Pv553Aw8cdQCLcBGAs/s1600/34a2b28f2d3a7d2f5cf5168d37324157--fallout-game-concept-ships.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="407" data-original-width="736" height="352" src="https://1.bp.blogspot.com/-eTZbw-oi0ok/W4sPU4ZA6MI/AAAAAAAAE8I/yohiPrpIPSoPcioDQkFu-8Pv553Aw8cdQCLcBGAs/s640/34a2b28f2d3a7d2f5cf5168d37324157--fallout-game-concept-ships.jpg" width="640" /></a></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Why use Kickstarter?</b></div>
<div class="MsoNormal">
As a marketing platform it allows to reach a wider audience,
not just my current customers but those new to the hobby and those who never
knew DreamForge was even a ‘thing’. I think we all know that the train has stalled,
and its going to take a lot of effort and lots of attention to get it rolling
again. Perhaps there will be a time that I can move off the Kickstarter
platform, but for now… The broader exposure is required. This exposure comes at
a price, Between the Kickstarter fees, the currency transaction fees and the
backer support fees in the form of a post Kickstarter service to collect
shipping and allow backers to add items or options, we are looking at near 10%
in fees alone.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Expectations:</b></div>
<div class="MsoNormal">
Not every Kickstarter campaign will succeed, that’s OK. If
the demand for a particular kit is not there, then its not… No harm no foul, we
move on to the next product offering. I completely expect for there to be
unfunded projects that never make it to plastic and possibly (if there was enough
interest) may see a resin release instead. There will be changes to how DreamForge
approaches on hand inventory and even they type of products offered, not all
offerings need to be Iron Core specific, it provides far more flexibility in
product development than making sure each product fits neatly into the project
I have already started. If I get an itch to do…well anything, it gives a
platform to see if all of you are also interested. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">How will that work?
And what does that look like from the customers side?</b></div>
<div class="MsoNormal">
The plan is to have a very focused Kickstarter for a single
product, its actual production costs and any profits expected will need to be
folded into the funding goal. This is a strong departure from the retail model,
where revenues are gained over time and the investment/debt is front loaded.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Product availability outside the initial Kickstarter will be
limited, 10% to 20% beyond the total needed to fulfill the Kickstarter will be
run, some of that will be soaked up by the inevitable issues, damaged kits, mispacked
or missing items from a kit and kits that never make it to the backer and get
lost in transit. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
There may be re-runs offered on popular kits in future Kickstarter’s,
but there will be minimums that need to be met, typically a 500 unit run will
be needed. If I feel that the kit will sell, I may assist with purchasing some
of that re-run myself, to provide stock on hand. The best way for a customer to
approach this is to buy what you want and what you think you will need at the
time of the offering, I cannot make a promise that there will be a second run
if the overall interest is not there.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Customers will need to pay for the actual shipping costs for
the products they back.</div>
<div class="MsoNormal">
Shipping, as we all know is stuuupid expensive from the US
to anywhere outside its borders. Each Kickstarter will be shipped directly from
China to mitigate the expense to the customer as much as possible, this means
most of the world will likely see a drastic cost reduction, but the US will see
an increase. Why don’t I just ship the US from the US? Well, because it’s a hidden
cost, one that would need to be calculated into the Kickstarter… Someone has to
pay to get it to the US before it could be sent out from our warehouse, add to
this the staffing costs, the shipping package costs and overhead, and it
becomes a real issue that has not been factored into the per kit price… We are
running as lean as possible, to provide a per kit price that is as low as
possible, there will be no room for uncalculated expenses.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">How are the Kickstarter's
structured?</b></div>
<div class="MsoNormal">
This is open for revision, but the plan is to absorb the
costs and required profits into a 1000 minimum unit run. If it costs $40,000
for the molds, production, boxes and services, then the cost of each unit would
be $40.00. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
What happens if a Kickstarter goes nuts and the total funding
far outstrips the required funding goal? Do you get a discount? Discounts will
be offered when you pick up multiple kits, not by the overall success of a
product. Those are profits that get re-invested to make DreamForge healthy, to
pay for game development, to pay for additional stock, to help pay for re-release
of the current line of kits, as those tools will need to be re-cut at some
point. I am not pulling the discount off the table, but for the foreseeable
future, I have a lot of catching up to do and core development that needs to
happen for DreamForge to grow and thrive.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I want to be clear, this is not going to be a song and dance
Kickstarter model, there ‘may’ be extras offered if there is room on the sprues,
( I will try to pack them the best that I can) but anything extra in the form
of products adds to the costs and I am not bulking the costs to deal with that.
I am trying to keep the price per kit to you as low as I possibly can.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Longer term with the
releases and stock on hand.</b></div>
<div class="MsoNormal">
Obviously, this model does is not ideal for some aspects of
brand development, limited supply concerns may not be ideal but it’s not unusual
when we look around the industry and other companies that made their way on
Kickstarter. I am not GW, I do not have their sales volume or the resources
available to behave like GW. Please understand that expecting a small manufacture
in plastic to be able to behave and function as one of the top two or three in
the industry, may not really be a reasonable expectation. I will strive to get
there, but until the financial aspect of that shift make sense, I will be doing
what is best for the growth of the company with the resources available. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I think we can all agree, that Iron Core needs at least two
to three full factions, terrain and a rules set, so as we move through these requirements,
I will try to weight when it becomes viable as its own free standing IP. The
goal is to grow the brand, expand the product offering, make available some of
the older kits and even start to offer some options for those not interested in
Iron Core. Fantasy, Cyberpunk and a myriad of other avenues are available and
the wider the base of offerings, the more stable the base.</div>
<div class="MsoNormal">
All of this is dependent on me, making what you want,
delivered at a reasonable price within a reasonable time.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I am very excited about the prospect and the future. I am
really looking forward to exploring your ‘needful things’ and if they can be
created and successfully funded in an episodic, backer driven environment. I
hope that you join be on this new course and help guide my had in future
releases.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Soooo many itches to scratch, so little time :P</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
I will be reaching out in a few locations looking for honest
feedback and direction from all of you.<br />
<div class="MsoNormal">
<br /></div>
<br />
<ul>
<li>Through surveys sent to my mailing
list… So please sign up on the DreamForge-Games website if you have not.</li>
</ul>
<div class="MsoNormal" style="margin-left: .25in;">
<br /></div>
<ul>
<li>Through my Facebook group <a href="https://www.facebook.com/groups/1401326060121348/" target="_blank">DreamForge-GamesArtist Retreat</a> <span style="mso-spacerun: yes;"> </span>
(please do not try to message me here) For whatever reason FB and I do not sync
well…. I must be an old fart, not a huge fan of FB or twitter :P</li>
</ul>
<div class="MsoNormal" style="margin-left: .25in;">
<br /></div>
<ul>
<li>On <a href="https://www.dakkadakka.com/dakkaforum/posts/list/5640/503411.page" target="_blank">Dakka Dakka</a> (I could start my
own forum but it’s a waste of energy, at least at this stage)</li>
</ul>
<br />
<ul>
<li>And, well...here but its not very good for two way conversations. </li>
</ul>
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Mark Mondragonhttp://www.blogger.com/profile/12342705173184475083noreply@blogger.com1tag:blogger.com,1999:blog-2075621917652388129.post-58881702447619117592018-08-28T15:20:00.000-07:002018-09-06T09:09:02.804-07:00Platic Crack?<div class="_5pbx userContent _3576" data-ft="{"tn":"K"}" id="js_mlz">
Here
is a little something I have been waiting on for a bit over six
months…. A proof of concept in plastic from another manufacturer.<br />
<br />
I am stoked! The quality looks good, the price is right and the turn
around time will be good. So why did it take six months then? Because it
was free, a test mold and test shots arranged by my old account manager
at WGF who has struck out on his own. He asked if I could send him the
original files to split and use as a non-retail sample to show other
clients. I agreed and after some waiting they arrived! This is only two
of the five pose options... As a free test mold we were limited to a single
sprue.<br />
<br />
No doubt Wai Kee and the old WGF makes incredible plastic,
but his shop is always jammed with production, this makes it pretty
much impossible for me to look at that as a viable resource for future
production or Kickstarter’s. I had my doubts that anyone could get
close, but I am reeealllly happy with these shots, and as this opens up
the door again I am eyeing another Kickstarter.<br />
<br />
I am still
pulling together all the costs and if it appears to be a real option, I
am more than happy to give it a go. This time would be FAR more focused.
One kit at a time, with true costs, the molds and production would need
to be funded in full for that ‘episode’? But if it works, another would
be on the heals of the last… Ferals? then StuG? then Shadokesh vehicle
or walker… then whatever sounds fun.<br />
<br />
With this kind of
Kickstarter there would be a very focused goal, drive and costs… We are
not so much looking at the typical song and dance hype train. The
product would make it or not on its own merits, and cover its true
costs.<br />
<br />
Soooo what do you think?<br />
<a href="https://cdn.shopify.com/s/files/1/0284/7086/files/Shadokesh_Race_1.4.pdf?7720163693450984440" target="_blank"><br /></a>
<a href="https://cdn.shopify.com/s/files/1/0284/7086/files/Shadokesh_Race_1.4.pdf?7720163693450984440" target="_blank">Would you like to know more?</a><br />
<br />
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Mark Mondragonhttp://www.blogger.com/profile/12342705173184475083noreply@blogger.com9tag:blogger.com,1999:blog-2075621917652388129.post-74991738301208499722018-05-24T13:47:00.001-07:002018-05-24T13:47:55.459-07:00Good people doing cool things…<!--[if gte mso 9]><xml>
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<br />
<div class="MsoNormal">
Just read an email from one of the original DFG Kickstarter
backers, James.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
James helped me out quite a bit in my KS giving feedback,
making videos and just chatting about the Kickstarter, the industry and life in
general. James is good people and I am more than happy to help any way I can.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
James started up his own company and miniatures line.
Reclusive Phoenix, is running a kickstarter (<a href="https://www.kickstarter.com/projects/reclusivephoenix/slumbering-oblivion-cthulhu-inspired-game-miniatur?ref=nav_search&result=project&term=Reclusive%20Phoenix%20" target="_blank">Slumbering Oblivion: Cthulhuinspired game miniatures</a>) </div>
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<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-v_fK1Gl0gfU/WwckMqNY67I/AAAAAAAAE6Q/kFVqr8fT49kU73z_XB8FmDccm3d0I7wgACLcBGAs/s1600/EliteDeepOne3_preview.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="574" data-original-width="1600" height="228" src="https://1.bp.blogspot.com/-v_fK1Gl0gfU/WwckMqNY67I/AAAAAAAAE6Q/kFVqr8fT49kU73z_XB8FmDccm3d0I7wgACLcBGAs/s640/EliteDeepOne3_preview.jpeg" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-SGINm5Uo-3U/WwckMgRLcsI/AAAAAAAAE6M/gBmekpPW7G4XXaPXtb4WIn5E_Lepjyc0gCLcBGAs/s1600/EliteDeepOne4_preview.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="574" data-original-width="1600" height="228" src="https://3.bp.blogspot.com/-SGINm5Uo-3U/WwckMgRLcsI/AAAAAAAAE6M/gBmekpPW7G4XXaPXtb4WIn5E_Lepjyc0gCLcBGAs/s640/EliteDeepOne4_preview.jpeg" width="640" /></a></div>
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<a href="https://4.bp.blogspot.com/-Ny7mP8BBs4I/WwckzPwzuCI/AAAAAAAAE6g/sd4_RjEMSek0zxMH0sbgQgV5dm2YOu1TQCLcBGAs/s1600/MurgubaGroup_preview.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="521" data-original-width="1600" height="208" src="https://4.bp.blogspot.com/-Ny7mP8BBs4I/WwckzPwzuCI/AAAAAAAAE6g/sd4_RjEMSek0zxMH0sbgQgV5dm2YOu1TQCLcBGAs/s640/MurgubaGroup_preview.jpeg" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-16aBuSfqf_g/WwckolcUkzI/AAAAAAAAE6c/SKotEJhu-iIuczyZA0NzWenDzCUvwsnzwCLcBGAs/s1600/1MurgubaPainted-FrontSmall_preview.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="459" data-original-width="601" height="303" src="https://3.bp.blogspot.com/-16aBuSfqf_g/WwckolcUkzI/AAAAAAAAE6c/SKotEJhu-iIuczyZA0NzWenDzCUvwsnzwCLcBGAs/s400/1MurgubaPainted-FrontSmall_preview.jpeg" width="400" /></a></div>
<br />
<div class="MsoNormal">
The minis look great! If you like Cthulhu or creature minis
to use in other games, please go give it a look, if you are short on funds now
or it’s not your cup of tea, you can still help by spreading the news.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I don’t know about you, but I am really loving that Murguba
:P</div>
Mark Mondragonhttp://www.blogger.com/profile/12342705173184475083noreply@blogger.com0tag:blogger.com,1999:blog-2075621917652388129.post-41753967423564398342018-05-21T16:26:00.001-07:002018-05-23T14:13:00.085-07:00WHERE TO GO FROM HERE?<!--[if gte mso 9]><xml>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="header"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footer"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="35" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="line number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="page number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="1" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
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<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
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<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
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<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
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<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
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<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
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<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
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<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
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<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
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<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
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<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
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<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
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<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
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<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
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<br />
<div class="MsoNormal">
When we last lest off on this rather rambling discussion, we
had addressed the issues regarding manufacturing plastic miniatures, the costs
involved and some of the challenges a small manufacturer faces, regarding time
to market, the supply chain, the customer base and profit margins. </div>
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<br /></div>
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You can view the other conversations here:</div>
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<a href="http://dreamforge-games.blogspot.com/2018/02/well-hello-there.html" target="_blank">Part 1: Well, hello there.</a> </div>
<div class="MsoNormal">
<a href="http://dreamforge-games.blogspot.com/2018/02/a-little-catching-up-may-be-in-order.html" target="_blank">Part 2: A little catching up may be in order.</a> </div>
<div class="MsoNormal">
<a href="http://dreamforge-games.blogspot.com/2018/02/the-state-of-dfg-as-business.html" target="_blank">Part 3: The state of DFG as a business </a></div>
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<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>This is part 4: Where to go from here</b>.</div>
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<br /></div>
<div class="MsoNormal">
This is the last in that series of rather frank discussions.
This conversation will be about the direction DreamForge will take and how I
would like to handle new releases and how to keep the train rolling as much as
possible while limiting delays as much as possible.</div>
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<br /></div>
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Where have I been since my last post? Working on prints,
testing a few theories about mold manufacturing with an eye to efficiency, repeatability
and quality.</div>
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<br /></div>
<div class="MsoNormal">
Where to go from here…. Well, that is a rather large question
with some fairly complicated moving parts. I love doing what I am doing but at
the end of the day, this is a business and all paths forward must be manageable,
efficient and profitable. With the other conversations behind us I can address my
path forward.</div>
<div class="MsoNormal">
<br /></div>
<br />
<ul>
<li><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span>Production will be moved in house, for cost,
quality control and to allow for ease of movement from one product to the next.
Should one flop, the investment will be minimal, and the next release more
easily moved into, as I will be controlling the manufacturing aspects and it
facilitates a far more inventory on hand friendly option. Manufacturing just
what you need when you need it keeps ‘dead stock’ issues to a minimum. The
obvious down side is that this does impact my design time as I am elbow deep in
the manufacturing process.</li>
</ul>
<br />
<ul>
<li>I will be releasing product in waves, making
enough for the anticipated first product push and not returning to that product
until there is a production slot open to deal with the extra run. This may
cause issues where the supply does not meet the demand, but it is a necessary
evil. Every kit setting on a shelf, is money tied up, money that could and
should be used for the next release.</li>
</ul>
<br />
<ul>
<li><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";">
</span></span></span>New kits and re-issues of older kits will be in
resin, the costs to tool and run the product are far more manageable and I went
over in the previous paragraphs, it allows me far more financial freedom and
the ability to tailor my production and keep a more fluid release schedule on
hand. Having a 500 unit minimum and a 4-6 month lead on restocks simply does
not work for a company my size.<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;">)<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="mso-spacerun: yes;"> </span>The plastic
kits are limited to stock on hand, if you want them, you might want to pick
them up <span style="mso-spacerun: yes;"> </span>while they are available, once
they are gone, they are gone. They will be replaced by the resin versions in
the future. The infantry will not be discounted as the supply is very limited.
Any kit in stock that has too much excess inventory will see some great sales
until the stock levels reach a minimal level.</li>
</ul>
<br />
<ul>
<li>I know some of you may not have had stellar results from
resin kits, I will do my best to control quality and have been experimenting
with a few techniques to minimize the gate and vent size down to 1/16” (about
1mm) to help get rid of the issues with massive cleanup and destroyed details due
to overly large pour gates. This process does have some drawbacks. The resin I use cannot be fast setting, which means a mold may not see more than two casts
per day. To address this issue, I have worked out a means to make many copies
of the same molds, quickly and efficiently. There is simply no way to match the
production speed of injected plastic but considering its tooling costs and the lead
time needed, it is not an option within this niche market where the ‘new shiny’,
it what sells. <span style="mso-spacerun: yes;"> </span>I much prefer being able
to continually release great products than hope a kit has staying power to pay
for the initial investment.</li>
</ul>
<br />
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Would I ever consider a plastic release? Yes, given the
right kit, it is still a better means of production. Having the experience, I
have gained so far, I have a good feel of what will and what will not survive a
long release, the only questions is whether the community will have moved on to
the next game/product in the meantime.</div>
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<br /></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>So, now you know the
direction… <b>What’s next?</b></div>
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<br /></div>
<div class="MsoNormal">
Hover StuG! </div>
<div class="MsoNormal">
I will be doing a bit more mold testing and refining of
process and then the initial run of the StuG can begin. The initial run will be
200-300 kits </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Here you can see a pre-production test! </div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://4.bp.blogspot.com/-eU06aybSGcQ/WwNTg5HDSQI/AAAAAAAAE5Y/1kG0f2cRZJQTcZK9Wox6TJznCtHzsUc_QCLcBGAs/s1600/DSC00844.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="483" data-original-width="800" height="386" src="https://4.bp.blogspot.com/-eU06aybSGcQ/WwNTg5HDSQI/AAAAAAAAE5Y/1kG0f2cRZJQTcZK9Wox6TJznCtHzsUc_QCLcBGAs/s640/DSC00844.JPG" width="640" /></a></div>
<br />
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<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-Wqb50VhZ7bg/WwNTg0eUuoI/AAAAAAAAE5o/m6SvO_YLd0gdnLbvOFNPlkFPVTDrnbCQACEwYBhgL/s1600/DSC00837.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="433" data-original-width="800" height="346" src="https://3.bp.blogspot.com/-Wqb50VhZ7bg/WwNTg0eUuoI/AAAAAAAAE5o/m6SvO_YLd0gdnLbvOFNPlkFPVTDrnbCQACEwYBhgL/s640/DSC00837.JPG" width="640" /></a><a href="https://4.bp.blogspot.com/-gJ3UetumExY/WwNThUz_X_I/AAAAAAAAE5g/XmWIBln8fF0uKGU_BLdShK5q_lK4t06bwCLcBGAs/s1600/DSC00846.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="431" data-original-width="800" height="344" src="https://4.bp.blogspot.com/-gJ3UetumExY/WwNThUz_X_I/AAAAAAAAE5g/XmWIBln8fF0uKGU_BLdShK5q_lK4t06bwCLcBGAs/s640/DSC00846.JPG" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-iwYUwDiR_4U/WwNTg9Dt5II/AAAAAAAAE5s/BVnv8mfH1vYizmZUVPljz6Uie7DCbHmjgCEwYBhgL/s1600/DSC00839.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="497" data-original-width="800" height="396" src="https://1.bp.blogspot.com/-iwYUwDiR_4U/WwNTg9Dt5II/AAAAAAAAE5s/BVnv8mfH1vYizmZUVPljz6Uie7DCbHmjgCEwYBhgL/s640/DSC00839.JPG" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Shadokesh!</div>
<div class="MsoNormal">
Ferals and troopers, really cool kits, fun as hell to model
these, but without a game or other driving force to push sales and no obvious ‘counts
as’ the sales on these may be a little soft. I will keep my initial run fairly
small while keeping an eye on my customers reactions.</div>
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<br /></div>
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The Ferals are shown here with all five poses, the Shadokesh trooper is one of the five, just working on the prints for the other four.</div>
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<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://2.bp.blogspot.com/-UFTuG11SSUU/WwNUpPUwfzI/AAAAAAAAE50/ov2-ypdv-HMi5XvqmwRZoJ9Qbeacns6QQCLcBGAs/s1600/DSC00817.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="485" data-original-width="1600" height="194" src="https://2.bp.blogspot.com/-UFTuG11SSUU/WwNUpPUwfzI/AAAAAAAAE50/ov2-ypdv-HMi5XvqmwRZoJ9Qbeacns6QQCLcBGAs/s640/DSC00817.jpg" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-p7igceaJ-8U/WwNUox9CcqI/AAAAAAAAE5w/M_THW59PFv45Xs6r--MZ2wJ3138xK60CwCLcBGAs/s1600/DSC00824.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1027" data-original-width="800" height="320" src="https://1.bp.blogspot.com/-p7igceaJ-8U/WwNUox9CcqI/AAAAAAAAE5w/M_THW59PFv45Xs6r--MZ2wJ3138xK60CwCLcBGAs/s320/DSC00824.jpg" width="249" /></a><a href="https://2.bp.blogspot.com/-z8RIQueDDHQ/WwNUpDPw6sI/AAAAAAAAE54/T8vpmURgy8k8PwnqNhCdV7hRwxWzT86wwCLcBGAs/s1600/DSC008172.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="521" data-original-width="800" height="208" src="https://2.bp.blogspot.com/-z8RIQueDDHQ/WwNUpDPw6sI/AAAAAAAAE54/T8vpmURgy8k8PwnqNhCdV7hRwxWzT86wwCLcBGAs/s320/DSC008172.jpg" width="320" /></a></div>
<br />
<div class="MsoNormal">
<br /></div>
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<br /></div>
<div class="MsoNormal">
<b>Re-Release </b></div>
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</div>
<div class="MsoNormal">
Panzerjager!</div>
<div class="MsoNormal">
These have been OOS for some time and will be the first
re-release, followed closely by other infantry lines. The re-releases will be roughly
in the same format, separate arms and chests, etc, but I may join up some
components that were split to ease manufacturing, assembly and part count
issues.</div>
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<br /></div>
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<b>After that?</b> The Protectorate! Honestly not doing these in
plastic is a blessing and a curse. I know they would sell with enough initial
volume but the freedom of not needing to respect the ‘direction of pull’ of a
hard too means I can start to really flex some modeling muscle and make them as
cool as possible.</div>
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And after that? Buildings, terrain, other vehicles, races, etc.…..</div>
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<br /></div>
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My intent is to get far more interactive with the community regarding
those future releases, asking for feedback and taking critiques to make every
kit the best I can. The re-releases, StuG and Shadokesh are basically done from
the modeling aspect, so, they are what they are…. But I look forward to flexing
the old grey matter with all of you for the future lines. Its going to be fun,
its going to be cool and I hope to see many of you helping to shape the
products you want!</div>
Mark Mondragonhttp://www.blogger.com/profile/12342705173184475083noreply@blogger.com22tag:blogger.com,1999:blog-2075621917652388129.post-86150006698754014552018-02-21T11:45:00.000-08:002018-05-23T14:25:08.915-07:00THE STATE OF DFG AS A BUSINESS <!--[if gte mso 9]><xml>
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
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<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
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<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
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<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
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<w:LsdException Locked="false" Priority="52"
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<w:LsdException Locked="false" Priority="46"
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<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
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<w:LsdException Locked="false" Priority="52"
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<w:LsdException Locked="false" Priority="46"
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<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
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<w:LsdException Locked="false" Priority="51"
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<w:LsdException Locked="false" Priority="52"
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<w:LsdException Locked="false" Priority="46"
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<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
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<br />
<div class="MsoNormal">
Let’s start this by having a rather
upfront look at the miniatures industry, the customer base and expectations.</div>
<span style="mso-bookmark: _Hlk506926787;"></span>
<br />
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>My rather unique perspective:</b></div>
<div class="MsoNormal">
I have the benefit of looking at this not only from my
personal company (A crumb gathering niche within a niche) but also for watching
WGF, who I think most would agree had a solid seat at the mid-tier table, with
a rather large product offering spanning quite a few interests.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I have worked, not only the creative side designing
miniatures, but in my previous life as a buyer/planner, which gives me some
ability to understand product reorder points and the financial aspect of just
in time ordering, supply chain logistics and the implementation of
contracts. Add to this, experience with the manufacturing aspect, working
closely with WGF and even producing my own resin releases… I understand soft
and hard tool molds, direction of pull and release draft angles. Well at least
enough to be dangerous: P The only reason I went over this is to illustrate
although I am a fresh new business man, and likely NOT a very good one, I do
possess a wide skill base that assists me every day.</div>
<div class="MsoNormal">
<br /></div>
<b>
</b><br />
<div class="MsoNormal">
<b>The Industry:</b></div>
<div class="MsoNormal">
The industry, is a niche industry, with most companies
either finding their niche within a niche market or attempting to gather the
crumbs off the table form some of the larger players in the industry. Volume
wise, its not a great industry for those not sitting in the top positions
within their niche.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
It has been said, you are only as good as your last release
and only as memorable as your next tease. I find this to be a true if not
slightly jaded view. The ‘new shinny’ is what drives this market from a sales
standpoint. You need to remain in the publics eye as there is always a new
‘something’ from some other company that will be released just around the
corner. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
This is where plastic is king and curse all at the same
time. Plastic is a fantastic medium for the end user, light durable, infinitely
modifiable and highly desirable. There is no doubt that for a miniature line a
plastic release adds desirability and a certain legitimacy that those dealing
in lesser materials, metal and resin have a hard time competing with….</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
But why Mark, why would that be a curse when plastic is King,
you ask.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i><b>(THE LONG ANSWER)</b></i></div>
<div class="MsoNormal">
Most would say the upfront costs, which is the correct
answer but only part of the answer, the other part is time to market with
plastic. Companies that are in plastic need to be looking about 18 months in
advance to have any form of steady release schedule. (Remember the new shiny is
what matters) Once again, I know that sounds jaded, but it is not… Your supply
chain can back you up and help you drive sales if you have a proven history of
delivery.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
You need to have the capitol to pay upfront for 6 or so
releases to be worked on at any one time. Let’s say they are frugal with their
kits and two molds for each kit will be required. That would be 12 Molds in the
works, 50% down for a total of $60,000 investment tied up for a minimum of 6-12
moths -AND- They need to have available enough capitol to finalize payment on
two of those kits, their production run, box/packaging and shipping to their
distribution center. So, let’s say you plan an average release to have enough
stock to get you through a quarter. 3000 is a fairly good number for the first
quarter release from a smaller manufacturer without a huge marketing budget to
drive sales. i.e. me or WGF. That would be about $55,000 to get two releases to
your dock, paying off four molds and the production run for two kits @ 3000ea
volume.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Total outlay of capitol required, around $115,000 with
another $55,000 needed in another month or two for the next two releases… and
this cycle goes on and on as long as you keep the plastic flowing.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Looking at plastic production from a single project or set
of molds is only half the answer… Heaven forbid you have a slow release in
there that never grabs like it should. If you are not sitting on $100,000 of
‘problem solving extra cash’, you then do not have the capitol for the next
releases and the entire production aspect gets thrown out of whack. Your
customers are upset, your supply chain is upset, and the money spent on
marketing to tease the next release is pretty much cash in a dumpster fire.</div>
<div class="MsoNormal">
The moral to this story, if you are looking to run a plastic
kit line and want to continue doing so, plan 18 months in advance, have 6 kits
ready to go to the mold maker from your end at any one time and be sitting on
about $250.000 in a cash reserve that is not required for other aspects of your
business or its overhead. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A smarter move would be choosing a format that is kinder on
the mold count and margin returned for each kit. KD and Mallifaux are a couple
of examples, (Hero models) a single figure sells for nearly as much as a boxed
set and requires 1/10 the mold space. Unfortunately, this is not the format
that DFG embarked on and I am not sure it is one I would have chosen even
knowing what I know now, primarily because the character model scheme is just
not that appealing to me…. Let’s just say I would need to give it some thought.</div>
<div class="MsoNormal">
So, I think we have established that ‘properly’ running a
plastic miniatures business is expensive….</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>So you had a flop:</b></div>
<div class="MsoNormal">
Let’s talk about the inevitable soft release. So, you had a
flop… bound to happen and you have a release coming shortly behind to help
punch back up those numbers. You need to get it out of your head that that slow
release will ever pay for its self. The first quarter is the make or break for
that kit, flub up the release or have shipping issues and miss the restock or
short your initial release, you WILL NOT be getting those sales back, they are
gone, your customers and supply chain have moved on to the next release. Sure,
they will continue to sell in some small manner, but you missed the boat and
the return on investment will likely never come. You can chalk the $15-20K loss
up to a learning experience and move on…. Assuming you still have the capitol
to do so.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
After the first quarter, the product sales will decrease
each end every quarter until you hit the products base line. Historicals burn
the slowest and lowest but they are steady. Sci-fi is one of the better formats
for that initial bump. Fantasy? Not sure…. I do not have any insider
information on that. If you have a strong line with distinctive style such as
KD, I think you would be fine but that is an uneducated guess on my part.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
So, we all are on the same page? Miniatures are expensive,
risky, and from an artists stand point a hell of a lot of fun, from a businessman’s
standpoint, perhaps not the best investment without an eye for the long game and
certainly not without a rather large bank account doing nothing but gathering
interest.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>The customer base:</b></div>
<div class="MsoNormal">
What a nefarious gathering. Truly, a hive of scum and
villainy. </div>
<div class="MsoNormal">
Creative, imaginative, supportive, geeks, nerds, artist, and
general loons….. I could not be prouder of all of you! </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Seriously though a great community and one that I am proud
to be a part of. I think that they key to my success has always been the
relationship with my customer base. I can honestly say I miss being a part of
that as much or more than I enjoy the creative sculpting aspects.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
As was stated in the beginning of this long rambling thread,
the shiny new thing drives the business, that is not to say that quality and
the feeling of a fair exchange price vs return is not important, because it is.
We all need to feel like we received value from our purchase. If any one aspect
fails, quality, value, time to market. You as a manufacturer will feel the
effects, not just in that sale but in future transactions.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The supply chain is a customer as well. If you are part of
the supply chain, you had better be firing up your customer base. The supply
chain directly reacts to demand, they my or may not like your product but if it
sells, they will bump the next order and if it is flat, they will pull back.
For you the customer/end user its about scratching that creative itch with
something cool. For the retailers and wholesalers (who are likely geeks like
the rest of us) its still about stock movement and fast returns on investment.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Remember your first few months of any release will make or
break that release. This all comes back to time to market… Loose that race and
you have lost sales, it is an extremely important aspect that every manufacture
frets about and that many of us never think about as we wander store shelves or
click through retailer’s websites.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>Expectations:</b></div>
<div class="MsoNormal">
<i>IT’S A TRAP! (Admiral Akbar, Battle of Endor) </i></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://4.bp.blogspot.com/-L65OhZ-mjkc/Wo3L5yJVIiI/AAAAAAAAE4M/rqdb12LYEIYV_jpOyDhXOF8qyXP-ckpJACLcBGAs/s1600/1443718656-admiral-ackbar-its-a-trap-jpg-9d3969f6562f31a3ead18f072a5498d3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="218" data-original-width="407" height="171" src="https://4.bp.blogspot.com/-L65OhZ-mjkc/Wo3L5yJVIiI/AAAAAAAAE4M/rqdb12LYEIYV_jpOyDhXOF8qyXP-ckpJACLcBGAs/s320/1443718656-admiral-ackbar-its-a-trap-jpg-9d3969f6562f31a3ead18f072a5498d3.jpg" width="320" /></a></div>
<div class="MsoNormal">
</div>
<div class="MsoNormal">
Also a fun
drinking game for this post.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Wipe the sleep from your eyes, this next part is important
and although my ramblings may have put you into a stupor, this is meat and
potatoes time! </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br />
<br />
If you have been on this side of the table for any length of
time, you will know the manufactures rarely meet deadlines.</div>
<div class="MsoNormal">
This is not just a ‘China thing’.</div>
<div class="MsoNormal">
Every vendor I have worked with on the manufacturing end
comes in late.</div>
<div class="MsoNormal">
PERIOD, NO EXCEPTIONS.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
So how do you manage expectations? How can you guesstimate
when something will arrive once the order has been placed? Honest answer, you
can’t, the delay will range from reasonable, two weeks to mind numbing 1+ years.
Best advice is not to even tease a release until it is in your warehouse… let
it simmer for a couple of weeks and then release.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The problem for me is that I truly enjoy bringing all of you
in on the creative process. I am likely shooting myself in the foot by doing
so, but some of the feedback ends in changes or insights that effect the final
product. This (for me) is a difficult decision. Do I open the doors and show
all while destroying the OOOOOH NEW SHINY! Or pray that the ends justify the
means. I still do not have an answer for this problem, I just know that I
prefer active participation.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I am not sure how the supply chain felt about that, but I
imagine they would prefer an unveiling and big initial hype just before
release.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>Quality:</b></div>
<div class="MsoNormal">
Based on your past purchases, we know WGF delivered quality,
late, but quality. This in its own way is a trap. I have no doubt that Wai Kee
(WGF) knows the value of quality and what that means for retention. He is a brilliant engineer and can be a perfectionist when
his attention is fully on a project. Should my next release not rise to the
same level, there will be comparisons and expectations will be met or not. I
will never knowingly produce crap but not every manufacturer is able to meet
that standard to the same level.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>Price:</b></div>
<div class="MsoNormal">
I have always priced with an eye to value for money spent. I
tried to keep the kits slightly below some of the ‘big boys’ so that my
customers could view them as a quality alternative that may be slightly more
reasonable. This is also a trap. Slaving your price structure to a larger more
capable manufacturer means that you may be running at a loss if all things do
not go as planned. The pull back from distribution and rising costs to ship
outside the US have made it impossible to look at new releases with the same
pricing structure, certainly not while staying within distribution.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>Kit contents:</b></div>
<div class="MsoNormal">
When we started this path together, WGF was manufacturing,
shipping in full container load to their warehouse and pushing those product up
the supply chain that had been in existence for some time. The discount they
received by shipping full container loads is substantial, the cost to
manufacture, insignificant by comparisons to what a customer needs to pay. Having
these large multi sprue kits was not a real concern aside from their volume in
the container. When I took over distribution, it became very clear that the kit
contents (sheer size) and number of shots per kit would indeed be an issue and
A TRAP!<span style="mso-spacerun: yes;"> </span>How do you pull back from that
or cut a new course once expectations have been set? </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>Means of production:</b></div>
<div class="MsoNormal">
As I stated very early in all this, plastic is king, but now
that you see the monetary requirements, the delays in time to market, the lost
revenue associated with these delays…. Where do you go with all of that? How as
a manufacture can you justify any move towards plastic? And if the expectation
is that all my releases are to be plastic, well….. IT”S A TRAP!</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I will lay out a single example here to help clarify the
financial issues with plastic kits. You ready for this? Where ell’s will a
manufacturer open his books with a real-world example of pricing? (queue cheesy
used car salesman commercial music)</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
One of my best-selling kits, the 20-man Stormtrooper set.</div>
<div class="MsoNormal">
20-man stormtrooper set, cost to manufacture $5.00, not bad,
not great but folks in China got to eat too.</div>
<div class="MsoNormal">
Cost to deliver $3.00 (shipping and initial warehousing,
would be substantially less if I could fill containers, but the sales volume
does not allow for that)</div>
<div class="MsoNormal">
Total cost of kit delivered $8.00</div>
<div class="MsoNormal">
Retail $44.00</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Buy at $8.00 sell at $44.00?! Where do I sign up, right?
Hang on folks, it’s a bumpy ride.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
What does it take to run a miniature line and keep the doors
open? It’s simple really, you need to have a 4-5 X mark-up from the
manufacturing costs MINIMUM (kit delivered to warehouse) returning to you on
most sales. It may seem crazy high to require 4-5X the cost but when you break
it down it becomes clear. Now granted this is simplistic but a good estimate.
If you can get it 6X cost delivered is much better, as it allows for some
breathing room that may be desperately needed.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
1X For cost to re order the kit you just sold</div>
<div class="MsoNormal">
1-1.5X For the associated overhead (Warehousing, utilities
Labor) Assuming that you turn the product over every 2-3 months, if it goes
longer, it will eat further into the profit margin.</div>
<div class="MsoNormal">
1X Tax…. No way around the tax man.</div>
<div class="MsoNormal">
1X Back into business to fund that next sweet release.</div>
<div class="MsoNormal">
.5-1X Personal profit, a man must eat after all….</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
$8.00 X 5 =$40.00 all is good! Well, sort of… If I sell
direct only, at full MSRP, then I have met my margin. If I sell into
distribution, I net $16.00-$17.60 per kit, which works ONLY if your turnover is
very fast and you are able to restock with a container load of product.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I tend(ed) to sell 60/40 split 40% direct (at less than
retail many times) and 60% into distribution with a 6 to 12-month turnover
(sell through last shipment) depending on the SKU.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
What does all this mean? It means that there is simply no
way to sell into distribution without jacking the kit price so high that it
would cripple sales. Retail for a 20-man set would need to be $80-$85 for this kit to make sense from a business perspective. If all of you are
confident that and $85 retail is reasonable, and you would snatch them up….
Please say so, but I think I know the answer to that question already.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
So, Wholesale is clearly not an option based on the financial
realities, but wholesale is consistent. They move product every month like
clockwork down to the retailers, they pay the operating expenses by being
reliable in a way that my customers cannot be, through no fault of their own.
Wholesalers are pushing out to multiple retailers and pushing to a much larger
and willing base.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
All of the expectations listed above have been on my mind
from the first day I took over, reflecting, trying various things,
contemplating every month on the direction of the company and how or IF it
should move forward. Seriously, I LOVE this stuff, but every month I examine if
there is a future or not.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
All doom and gloom, right? May as well just call it a day? </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Nope, not yet. There are several paths forward, but they are
untested, and the results may or may not net the desired result. I have started
the process by removing myself from distribution and reopening a dialog with my
customers. I will lay out a few options as I see them and see if any of you
have input that might assist in steering the boat. Not to worry, this is not
‘on you’ DFG will move forward in perhaps some rather unconventional ways that
may break some of the ‘expectations’ but I am more than happy to plot the
course and see where it leads.</div>
<div class="MsoNormal">
<br /></div>
<b>
</b><br />
<div class="MsoNormal">
<b>NEXT UP WHERE TO GO</b></div>
<div class="MsoNormal">
I will be going over what I have planned so far and possible
ways to deal with production and releases.</div>
Mark Mondragonhttp://www.blogger.com/profile/12342705173184475083noreply@blogger.com23tag:blogger.com,1999:blog-2075621917652388129.post-5224727614663634522018-02-21T02:01:00.002-08:002018-02-21T02:07:28.628-08:00A LITTLE CATCHING UP MAY BE IN ORDER<!--[if gte mso 9]><xml>
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<br />
<div class="MsoNoSpacing">
I decided that it might be helpful to go over some of
what goes on in the background as it may help shed a light on the next post of
‘THE STATE OF DFG AS A BUSINESS AND WHERE TO GO’, as well as provide some
insight on where the hell has Mark been and why I have made some of the
decisions I will talk about in the next post, or two or three…..</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Some have asked if DFG is still in business, yes we are, and what you see available on the store is in stock and ready to ship. We did pull out of the supply chain late last year, which I will go over in this post and the next couple of posts. </div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Some have said, that I should have kept my customers in the loop and posted about the good and the bad.</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-eEPHImS2RT4/Wo1DPLJ7a5I/AAAAAAAAE38/jVI6249yz_wm2MUET3-qeoPq1wfqGyl4ACLcBGAs/s1600/hes-not-wrong-you-know.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="250" data-original-width="335" height="238" src="https://3.bp.blogspot.com/-eEPHImS2RT4/Wo1DPLJ7a5I/AAAAAAAAE38/jVI6249yz_wm2MUET3-qeoPq1wfqGyl4ACLcBGAs/s320/hes-not-wrong-you-know.jpg" width="320" /></a></div>
Yes, he's right... Hopefully the next few posts will help shed some light on that aspect.<br />
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
What has happened since WGF closed its retail side. The
last 2 years have been packed with educational opportunities. </div>
<div class="MsoNoSpacing">
</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>Old news with some insight:</b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
WGF shutters it sales end, I take over distribution,
while this is in progress there were some talks with a company about taking
over the line, this did not come to fruition. We simply ran out of time as the
product needed to be in a new home before WGF closed out its US warehouse. There
is some time spent setting up the infrastructure, warehouse, etc. Setting up
Website interfaces for wholesale ordering, which was pretty much a waste of
time as most wholesalers/Retailers would much prefer to send an order in, in
whatever format their system kicks out. </div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Once the dust settled a bit. I started tracking sales
closely, place a restock order for some products that are running very low and
wait for the restock…and wait…. Eventually they arrive with a couple of new
releases that I know will not have much of an effect on the bottom line or excitement.
The molds had already been cut and it was a good test for a rather lackluster
release to see what that looked like. This was an important test for me, I knew
it was going to be a soft release and I knew that I had to plan for such
releases to happen now and then. Its not that I wanted them to fail, I just
knew they would not be big hits, as did the supply chain. This would give me a
base line and let me know what was at risk form an investment standpoint if a
release just did not take, I will just say, its not pretty and leave it at
that….</div>
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<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>Exploring possibilities:</b> </div>
<div class="MsoNormal">
Sufficed to say, there have been a LOT of false starts,
exploring possibilities that eventually come to a decision not to peruse the
opportunity This is often not anyone’s fault, just two parties feeling out the
opportunities and seeing if there is a way to make something happen. In the end
it comes down to a dollars and cents business decision. Most of the time one
party or both is simply not in the position at that moment to monopolize on the
opportunity. Some explorations are covered by NDA and even those that are not,
I will not be going into details about who and what, etc.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Between the time I took over distribution and now, I have
explored with various entities many possible business opportunities, some of
these took days, some, months. It just depended on where the conversation took
us and what possibilities were on the table.</div>
<div class="MsoNormal">
I am quick to ‘pick up the phone’ and chat with anyone about
possibilities I am also quick to get down to remuneration, although this aspect
often takes some time to work out details. End of the day, everyone involved
needs to be compensated in one way or another.</div>
<div class="MsoNormal">
<b><br /></b></div>
<div class="MsoNormal">
<b>Then we come to 2017: </b></div>
<div class="MsoNormal">
I finalize a few files for production (StuG tank, Shadokesh
and Ferals) and start exploring other manufacturing avenues… (more on why
later) Finding a proper manufacture takes a great deal of time a load of back
and forth and some minor testing to at least make sure each possibility is
viable from a cost and quality standpoint.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>That damn bottom line:</b></div>
<div class="MsoNormal">
I had one last the opportunity to explore a partnership possibility
with a very nice, energetic and competent individual, that honestly would
have been a breath of fresh air. </div>
<div class="MsoNormal">
Still being in distribution, I had
reservations about the profit margins and the ability to provide a fair return
to the partner. Entering into that kind of arrangement needs to be good for
everyone involved and I could not see a way to guarantee that individual a fair
return on investment, so I thought it best not to proceed with that avenue.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I already knew that things had stalled a long time ago but
looking at this from strictly a bottom line perspective after exploring the
partnership possibility, the margin concerns, now brought into full view, cemented
the path forward. I decided late in the year to remove my products form
distribution, as I could not see a way to release new products at reasonable
price to my customers and still satisfy the supply chain discounts. This was a
rather painful decision as it meant leaving behind long standing relationships
to try and forge a path forward.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
When it comes to many of my retail customers, I have known
many of these individuals for quite a while, corresponding with them and
sending out marketing packets for releases, teasing products and sending out
samples for review, etc. Some of the direct retailer contacts were the best experiences
I have had…. They have all been very good to me and if I had the ability to do
so and not drop into the red, I would still be selling to them. Having said
that, I would not be talking so openly right now either, I understand promises,
expectations and statements need to be tethered as you are in a business
relationship that is mutually beneficial and that setting them up for failure
you are setting yourself up as well.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Add the normal life things, a home remodel performed
on the cheap by yours truly and other such things and the year slipped on by
before I had a chance to say hello to it.</div>
Mark Mondragonhttp://www.blogger.com/profile/12342705173184475083noreply@blogger.com1tag:blogger.com,1999:blog-2075621917652388129.post-25777741070760592032018-02-21T01:50:00.000-08:002018-02-21T01:50:01.150-08:00Well, hello there.....<!--[if gte mso 9]><xml>
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<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-uQ3u7tKj004/Wo1AUi_xaPI/AAAAAAAAE3w/USeuF3uQKK02BbdJwHCKiW_kINYeKfCQQCLcBGAs/s1600/index.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="168" data-original-width="300" height="358" src="https://1.bp.blogspot.com/-uQ3u7tKj004/Wo1AUi_xaPI/AAAAAAAAE3w/USeuF3uQKK02BbdJwHCKiW_kINYeKfCQQCLcBGAs/s640/index.jpg" width="640" /></a></div>
<br />
Those of you that have been around from the pre-Kickstarter
days remember a time where I was very open in my communications, where my interactions
were FAR more timely and personal.<br />
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Involving other companies in that flow complicated things on
my end quite a bit. I had a few very heated conversations over various issues
concerning what could or should be said. For right or wrong, this changed my
way of interfacing with all of you, and IMO, not for the better. But such is
the reality of having partners… You need to keep that relationship working and
healthy, and there are times you will not agree, and times where you cannot
discuss what you would like to with your customers. No this is not turning into
a ‘tell all story’ I am simply saying that I miss the days where I felt as if I
were part of the community and that I could just let information flow and get
feedback from all of you on a kit or a direction or a specific item.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I think it fair to say that WGF and I are not doing much
business together, the agreement we had ended when I took distribution over,
this changed the responsibility’s and payment scheme. We worked out a verbal
understanding of how much I would send them for each sale after expenses and we
have had very little contact since the transfer, it did not end badly, just
faded into me sending commission payments and not much ell’s. I will simply
leave it at this; I am and will forever be grateful for the opportunity Wai Kee
and WGF provided me, having the opportunity to have 30 plastic kits produced
was an amazing, frightening and monumental experience. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Having changed the nature of that relationship allowed me a
little more latitude, but still being in the supply chain, I know that, and
public statements may have repercussions for my retail and distribution
partners… I cannot tease a kit or ask for feedback if I am not planning of
following closely with a release. It would not be irresponsible of me to set
them up for questions or expectations when they did not have the answers.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I
removed myself from distribution at the end of last year and spend the last
couple of months mulling over the next steps. (I will go into that more in the
next posts)</div>
<div class="MsoNormal">
All the concerns listed above have pushed me further away
than I would have liked and help establish a very poor habit of being tight
lipped. Hopefully with this message I can start to break the habit I have
developed and get closer to the more open flow of ideas and feedback that I and
I am sure, you miss.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I will simply say, all excuses or reasoning aside, I am
sorry for not being as transparent as I would like or as communicative as you
deserve. </div>
<div class="MsoNormal">
<br /></div>
I will be posting much
more to my blog as I used to and frequenting old haunts like DAKKA for a more
open exchange. <div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
To close this message, I will simply say again, that I
apologize for not being here, talking with all of you and hope that if you are
still interested, that you comment or follow along as I attempt to return to
some facsimile of what I was when I started this creative journey.</div>
Mark Mondragonhttp://www.blogger.com/profile/12342705173184475083noreply@blogger.com1tag:blogger.com,1999:blog-2075621917652388129.post-58525637006930516952016-05-27T05:01:00.000-07:002016-05-27T13:45:34.149-07:00TWO NEW RELEASES & A CRAZY GOOD MEMORIAL DAY SALE!<div abp="1252">
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<strong abp="1264"><span abp="1265" style="font-size: large;">The limited edition 54mm (1:28 scale) Valkir Assault Trooper display model.</span></strong></div>
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If you are a painter or a collector, this limited edition display model is for you.</div>
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Standing nearly 3” tall on the base, it will provide a wonderful canvas for you to showcase your skills.</div>
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This model is 1:28 (56mm) Scale</div>
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This kit includes a single Valkir Assault Trooper; a round 60mm base and two weapon choices. You can equip the trooper with an assault pistol or grenade launcher.</div>
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15mm (1/100) scale Leviathan accessory, the Capacitor Cooler replaces the oil stacks on the back of the Leviathan Mortis and Crusader, allowing the machines a steadier flow of power but sacrificing the ability to overcharge the reactor.</div>
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<strong abp="1584"><span abp="1585" style="font-family: "arial" , "helvetica" , sans-serif; font-size: x-large;">Now on to the sale- Now until May 31st, select kits are up to 50% off!</span></strong></div>
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I know... cray-cray right!? </div>
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When we took over distribution in October we took over the existing inventory for WGF, we were low on stock on some items and overstock on others. I have decided to equalize my stock levels and turn some of that into liquidity. Best way to do that is to move the overstock and pass a great deal to my customers.</div>
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I hope you enjoy the new releases and have a wonderful holiday!</div>
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Mark Mondragonhttp://www.blogger.com/profile/12342705173184475083noreply@blogger.com0tag:blogger.com,1999:blog-2075621917652388129.post-16105685396912358752016-04-18T15:29:00.003-07:002016-04-18T15:29:56.089-07:00Panzerjager and APC back in stock!<div abp="14">
Helllooooo Ladies...</div>
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We received a restock on our OOS Panzerjäger and Kielerkopf APC kits!</div>
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Now through April 30th we are also offering a 35% off sale on select kits...</h2>
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We are waiting on some packaging to arrive to fill in other OOS products such as 15mm Leviathan arms.</div>
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We will be releasing two new kits shortly, 15mm scale capacitor coolers and a large scale Valkir Assault Trooper for all you painters and collectors out there. Stay toned for more info....</h2>
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Mark Mondragonhttp://www.blogger.com/profile/12342705173184475083noreply@blogger.com0tag:blogger.com,1999:blog-2075621917652388129.post-23153354110094700372016-04-13T13:30:00.000-07:002016-04-13T13:54:26.294-07:00Brueckenkopf Review: Dream Forge Valkir Heavy Troopers<div abp="56">
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<strong abp="57">Seems I have not been on top of my social media for a bit. Christian over at BK has been at it again with another wonderful review of one of our kits.</strong></div>
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<strong abp="60">Posted below, the review that has been run through Google translate. It may not be a perfect translation but you should be able to get the main points.</strong></div>
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<a abp="1289" href="http://www.brueckenkopf-online.com/?author=14" title="BK-Christian"><i abp="1290"><span abp="1291" lang="DE" style="color: blue; font-family: "arial" , sans-serif; font-size: 12pt;">BK-Christian</span></i></a><a abp="957" href="https://2.bp.blogspot.com/-Rojtfnk1VFA/Vw6sOf9e1UI/AAAAAAAAEpQ/3etTFg_gmYANr3RaXZWCq-UHJdD82lY-wCLcB/s1600/DF_Dreamforge_Valkirs_Review_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img abp="958" border="0" height="245" src="https://2.bp.blogspot.com/-Rojtfnk1VFA/Vw6sOf9e1UI/AAAAAAAAEpQ/3etTFg_gmYANr3RaXZWCq-UHJdD82lY-wCLcB/s320/DF_Dreamforge_Valkirs_Review_1.jpg" width="320" /></a></div>
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<span abp="1341" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;">At a glance:<o:p abp="1342"></o:p></span></div>
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<b abp="1346"><span abp="1347" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;">Manufacturer:</span></b><span abp="1348" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;"> Dream Forge Games <b abp="1349">Product:</b> iron
core Valkir Heavy Troopers <b abp="1350">Price:</b> € <b abp="1351">Material:</b> hard plastic
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<span abp="1357" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;">After opening a
stack waiting with 7 iron frame on us, one of which contains the Bases:<o:p abp="1358"></o:p></span></div>
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<span abp="1371" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;">Overall
terminals (sinngerweise) 20 Bases in cast frame:<o:p abp="1372"></o:p></span></div>
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<a abp="1974" href="https://3.bp.blogspot.com/-mriBcqkPGMw/Vw6nJWz4i1I/AAAAAAAAEno/HsdQKsbBKNUrgLpATSDPfNf9aAiWjrZkQCLcB/s1600/DF_Dreamforge_Valkirs_Review_3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img abp="1975" border="0" height="235" src="https://3.bp.blogspot.com/-mriBcqkPGMw/Vw6nJWz4i1I/AAAAAAAAEno/HsdQKsbBKNUrgLpATSDPfNf9aAiWjrZkQCLcB/s320/DF_Dreamforge_Valkirs_Review_3.jpg" width="320" /></a></div>
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<span abp="1385" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;">The other cast
frame are each represented twice, or bulging me Biits all kinds We start with
Allerlei arms and torso.:<o:p abp="1386"></o:p></span></div>
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<span abp="1403" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;">It continues
with legs and bits for the lower body:<o:p abp="1404"></o:p></span></div>
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<span abp="1421" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;">And finally
come primarily arms, shoulder pads and minds:</span></div>
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<b abp="1439"><span abp="1440" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;">In detail:</span></b><span abp="1441" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;"><o:p abp="1442"></o:p></span></div>
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<span abp="1446" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;">Who knows our
previous Dreamforge reviews that the suspects probably already know that the
detail, again faultlessly fails again, we have yet shot a few close<o:p abp="1447"></o:p></span></div>
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<b abp="1481"><span abp="1482" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;">Assembly:</span></b><span abp="1483" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;"><o:p abp="1484"></o:p></span></div>
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<span abp="1488" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;">The models of
Dreamforge Games are known for two things: their quality and complexity. to the
latter has once again confirmed also at the Valkirs because that the review
does not appear until today, has a simple reason: I am yesterday simply not
finished.<o:p abp="1489"></o:p></span></div>
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<span abp="1493" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;">The assembly of
the Valkirs is enormously complex, which is not only due to the sheer number of
components per model, but also because each and every Beinpose arm position
(depending on weapon) requires a specific combination of components. All
components are (still and the subfields with a letter) provided with an exact
number they assign unambiguously a particular pose. The search for the right
parts takes time, and the fact that alone each subfield of at least 7 members
(2 legs, 1 hip, 2 side plates, and cloth or plate for front and back) which,
provides extensive search and puzzles ,<o:p abp="1494"></o:p></span></div>
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<span abp="1498" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;">To avoid chaos
and mixed parts, we recommend any Beinpose build sequentially. The following
figure shows the taped legs and trim for front and back. The small side plates
are still missing:<o:p abp="1499"></o:p></span></div>
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<span abp="1512" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;">For our review,
we first built only 10 models whose torso respectively from the front and back
as well as an optional "backpack" exist:<o:p abp="1513"></o:p></span></div>
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<span abp="1526" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;">The pairs of
arms are made of weapon and two arms which are each permanently assigned and
after weapons stance (shoulder supported / from the hip firing / weapon
lowered), and align the selected weapon. Some weapons consist of several parts,
including the heavy rifle, which we show on our following image:<o:p abp="1527"></o:p></span></div>
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<span abp="1540" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;">A total of four
weapon types are available:<o:p abp="1541"></o:p></span></div>
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<span abp="1559" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;">Grenade
launchers and heavy rifle are lengthwise each halved, which must be called at
least suboptimal. While this technique allows a drilled from the outset run,
but the long splice makes almost inevitable for unaesthetic transitions that
need to be corrected with Liquid Green Stuff. Whether the small benefits
justify these expenses, is at least doubtful. When smaller mortars this problem
falls way less important, because the splice is weaker here.<o:p abp="1560"></o:p></span></div>
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<span abp="1564" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;">After assembly
of sub-bodies, torsos and pairs of arms, the models looked like this:</span></div>
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<b abp="1578"><span abp="1579" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;">Done:</span></b><span abp="1580" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;"><o:p abp="1581"></o:p></span></div>
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<span abp="1585" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;">Now, only the
heads and shoulder pads had to be mounted. The set incidentally comes with 3
different options for the heads, which are each 20 times yet, so rich for the
complete set. In addition to these 60 heads come back 5 heads for Commander in
classic iron core look to.<o:p abp="1586"></o:p></span></div>
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<span abp="1590" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;">We have built
two teams and armed differently. First, a classic squad with flamethrowers and
grenade launchers:<o:p abp="1591"></o:p></span></div>
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<span abp="1608" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;">And then a team
with heavy guns:<o:p abp="1609"></o:p></span></div>
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<b abp="1622"><span abp="1623" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;">Size
comparison:</span></b><span abp="1624" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;"><o:p abp="1625"></o:p></span></div>
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<span abp="1629" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;">For size
comparison, we now have two images for you. Firstly, an image with various
other iron core models (Stormtrooper, Assault and Support Valkir Valkir), and
an image with a Space Marine, a Mantic Enforcer and an Antares-Algoryn:<o:p abp="1630"></o:p></span></div>
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</v:shape><![endif]--><!--[if !vml]--><span abp="1640" style="mso-ignore: vglayout;"></span><!--[endif]--></span></a><span abp="1642" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;"><o:p abp="1643"></o:p></span><br /></div>
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<b abp="1647"><span abp="1648" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;">Conclusion:</span></b><span abp="1649" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;"><o:p abp="1650"></o:p></span></div>
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<span abp="1654" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;">The Valkirs are
a great kit with great worked out details, which is packed to the gills with
options, and the effect really leaves nothing to be desired. The fit of the components
is outstanding and the mold lines absolutely minimal. Dreamforge Games deliver
with Valkirs So even hard plastic of the highest quality, and each player,
which suits the style of the iron core models, making this definitely nothing
wrong.<o:p abp="1655"></o:p></span></div>
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<div abp="1657" class="MsoNormal" style="line-height: normal; margin: 0in 0in 8pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;">
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<div abp="806">
<div abp="866">
<span abp="1659" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;">Even here, stay
a few suggestions and criticisms:<o:p abp="1660"></o:p></span></div>
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<div abp="72">
</div>
<ul abp="1662" type="disc">
<li abp="1663" class="MsoNormal" style="line-height: normal; margin: 0in 0in 8pt; mso-list: l0 level1 lfo2; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; tab-stops: list .5in;"><span abp="1664" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;">We start the previously mentioned
complexity of the kit. For beginners the Valkirs are definitely not
suitable and Hobby veterans should plan for the assembly neat time.<o:p abp="1665"></o:p></span></li>
<li abp="1666" class="MsoNormal" style="line-height: normal; margin: 0in 0in 8pt; mso-list: l0 level1 lfo2; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; tab-stops: list .5in;"><span abp="1667" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;">Also, the longitudinally-divided
guns are not ideal. You like design technically have their reasons, but
for the hobbyist bring mainly significantly higher expenditure during
assembly.<o:p abp="1668"></o:p></span></li>
<li abp="1669" class="MsoNormal" style="line-height: normal; margin: 0in 0in 8pt; mso-list: l0 level1 lfo2; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; tab-stops: list .5in;"><span abp="1670" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;">Particularly in view of the
numerous other options, the lack of real command bits is a bit of a shame.
The ever-popular "Show Hand", a melee weapon or a radio module
would have been nice here that 5 command heads are nice, but only fit one
of the three head options, from which it is moreover not differ.<o:p abp="1671"></o:p></span></li>
</ul>
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<div abp="1673" class="MsoNormal" style="line-height: normal; margin: 0in 0in 8pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;">
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<div abp="4136">
<div abp="791">
<div abp="4198">
<div abp="828">
<div abp="889">
<span abp="1675" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;">Last but not
least you could still complain about the sometimes somewhat static poses, they
are given the heavy armor but realistic and are also relieved by advancing and
rennende leg pairs more than adequate. Especially in contrast to the much more
dynamic Stormtroopers is doubly clear that the Valkirs rather slow and steady
advance, while the Stormtroopers take over the race.<o:p abp="1676"></o:p></span></div>
</div>
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<div abp="901">
<span abp="1680" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;">As for the
price, the Valkirs the top of the scale sort a. With just under 60 euros for 20
men they are 10 euros cheaper than 20 tactical Space Marines (their function
and equipment they correspond best) for 70 euros. They also offer more options
and enrich the Bitsbox the buyer enormously (although of course not for any
really a useful bonus). The Enforcer of Mantic Games fall expected slightly
cheaper from (their final retail price will be known in May), while 20
Concord-Strike Trooper for Beyond the Gates of Antares with 56 Euro are almost
on par with the Valkirs (they have few options when assembling in 20 men but
preserves the boldness 8 light and medium drones 4 as a bonus). *<o:p abp="1681"></o:p></span></div>
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<span abp="1685" lang="DE" style="font-family: "arial" , sans-serif; font-size: 12pt;">As final conclusion
one can hold, therefore, that a premium kit for premium price obtained with the
Valkirs who only in some details shows weakness.<o:p abp="1686"></o:p></span></div>
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Mark Mondragonhttp://www.blogger.com/profile/12342705173184475083noreply@blogger.com0tag:blogger.com,1999:blog-2075621917652388129.post-64314011590800957502016-01-25T15:00:00.003-08:002016-01-25T15:55:22.425-08:00Beat The Price Increase<div abp="1238">
The new pricing structure takes effect on February 15th. We are offering up to a 30% discount our current off MSRP until that date.</div>
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</div>
<div abp="1238">
Most items will see a 5% to 8% increase and a few specific items will be higher.</div>
<div abp="1238">
</div>
<div abp="1238">
If you have an item or two that has been on your bucket list, this might be a good time to blow the dust off the list.</div>
<div abp="1238">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-4NL8rTJeqbY/Vqaovt-yJtI/AAAAAAAAEnQ/zT2J2fhKDWU/s1600/Feb%2Bprice%2Bincrease.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://1.bp.blogspot.com/-4NL8rTJeqbY/Vqaovt-yJtI/AAAAAAAAEnQ/zT2J2fhKDWU/s640/Feb%2Bprice%2Bincrease.jpg" width="504" /></a></div>
<div abp="1238">
<br />
(from prior post)<br />
<div abp="18">
<span abp="19" style="font-family: "calibri";">We started down the road to manufacturing plastic kits in
2012, a lot has happened since then. I have seen shipping prices nearly double,
WGF has ceased to be our distributor and we have taken over that aspect of
operations. We now purchase our kits from WGF China directly. </span></div>
<div abp="22" class="MsoNormal" style="margin: 0in 0in 8pt;">
<span abp="23" style="font-family: "calibri";">We recently place two restock orders to bring our stock
levels back on par, the shipping costs have been an eye opener. In many cases
shipping from China to the US was more than the actual cost to manufacture a
kit. Some kits needed to be brought in line with their cost of production. This
price increase was as minimal as we could make it most items will see an
increase of 5% to 8% with some more drastic adjustments to kits that were
selling into distribution at a lower than delivered cost to us.</span></div>
<span abp="27" style="font-family: "calibri";">To maintain the health of DreamForge-Games it has become
clear that we will need to implement a price increase, effective February 15<sup abp="28"><span abp="29" style="font-size: x-small;">th</span></sup>
2016</span></div>
<div abp="1238">
<span abp="27" style="font-family: "calibri";"> </span></div>
<div abp="1238">
<span abp="27" style="font-family: "calibri";"> Mark Mondragon</span></div>
<div abp="1238">
<span abp="27" style="font-family: "calibri";">DreamForge-Games</span></div>
Mark Mondragonhttp://www.blogger.com/profile/12342705173184475083noreply@blogger.com2tag:blogger.com,1999:blog-2075621917652388129.post-61964619338493749862016-01-22T14:23:00.001-08:002016-01-22T14:23:24.489-08:00DreamForge-Games Price Increase.<div abp="18">
<span abp="19" style="font-family: Calibri;">We started down the road to manufacturing plastic kits in
2012, a lot has happened since then. I have seen shipping prices nearly double,
WGF has ceased to be our distributor and we have taken over that aspect of
operations. We now purchase our kits from WGF China directly. <o:p abp="20"></o:p></span></div>
<div abp="21">
</div>
<div abp="22" class="MsoNormal" style="margin: 0in 0in 8pt;">
<span abp="23" style="font-family: Calibri;">We recently place two restock orders to bring our stock
levels back on par, the shipping costs have been an eye opener. In many cases
shipping from China to the US was more than the actual cost to manufacture a
kit. Some kits needed to be brought in line with their cost of production. This
price increase was as minimal as we could make it most items will see an
increase of 5% to 8% with some more drastic adjustments to kits that were
selling into distribution at a lower than delivered cost to us.<o:p abp="24"></o:p></span></div>
<div abp="25">
</div>
<div abp="26" class="MsoNormal" style="margin: 0in 0in 8pt;">
<span abp="27" style="font-family: Calibri;">To maintain the health of DreamForge-Games it has become
clear that we will need to implement a price increase, effective February 15<sup abp="28"><span abp="29" style="font-size: x-small;">th</span></sup>
2016<o:p abp="30"></o:p></span></div>
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</div>
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</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-RC2xw6f4bdY/VqKreJQCLVI/AAAAAAAAEnA/rcwZrWhgDfQ/s1600/Feb%2Bprice%2Bincrease.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="http://3.bp.blogspot.com/-RC2xw6f4bdY/VqKreJQCLVI/AAAAAAAAEnA/rcwZrWhgDfQ/s640/Feb%2Bprice%2Bincrease.jpg" width="504" /></a></div>
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<o:p abp="36"><span abp="37" style="font-family: Calibri;"> </span></o:p></div>
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<span abp="40" style="font-family: Calibri;">I thank you for your continued support.<o:p abp="41"></o:p></span></div>
<div abp="42">
<span abp="44" style="font-family: Calibri;">Mark Mondragon<o:p abp="45"></o:p></span></div>
<div abp="46">
<span abp="47" style="font-family: Calibri;">DreamForge-Games<o:p abp="48"></o:p></span></div>
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</div>
Mark Mondragonhttp://www.blogger.com/profile/12342705173184475083noreply@blogger.com2tag:blogger.com,1999:blog-2075621917652388129.post-32568802511167784512016-01-19T12:55:00.002-08:002016-01-19T13:02:31.229-08:00New year, fist update....<div abp="1238">
<br /></div>
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<span abp="1241" style="font-family: "calibri";">Hello all,<o:p abp="1242"></o:p></span></div>
</div>
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<o:p abp="1244"><span abp="1245" style="font-family: "calibri";"> </span></o:p></div>
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<br /></div>
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<div abp="1248">
<span abp="1249" style="font-family: "calibri";">Just wanted to drop in and give an update. The transition
from WGF is complete, we have our warehouse and have been shipping from that
location for about two months. We have worked out the software issues for the
wholesale orders and have been filling them. <o:p abp="1250"></o:p></span></div>
</div>
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<o:p abp="1252"><span abp="1253" style="font-family: "calibri";"> </span></o:p></div>
<div abp="1254">
<span abp="1255" style="font-family: "calibri";">We have about a year’s supply of product on hand and OOS
items such as the Panzerjäger are on the water heading here now.</span></div>
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<div abp="1257">
<o:p abp="1258"><span abp="1259" style="font-family: "calibri";"> </span></o:p></div>
</div>
<div abp="1260" class="MsoNormal" style="margin: 0in 0in 8pt;">
<div abp="1261">
<span abp="1262" style="font-family: "calibri";">I have been working on the day to day business aspects, cost
analysis, product restocks back end implementation issues, etc. so not a lot of
glamorous items to give an updated on for that front. <o:p abp="1263"></o:p></span></div>
</div>
<div abp="1264">
<o:p abp="1265"><span abp="1266" style="font-family: "calibri";"> </span></o:p></div>
<div abp="1267" class="MsoNormal" style="margin: 0in 0in 8pt;">
<div abp="1268">
<span abp="1269" style="font-family: "calibri";">We have two restock orders incoming from China, the cost has been
educational. The cost of shipping is not just crazy expensive for my customers
but for us as well. In some cases, it costs more to ship a product than it does
to produce it, in other cases the cost to produce a kit was not in line with
what it is being sold at into distribution. Some kits were being sold at a net
loss once shipping was factored in. Unfortunately, this will mean a price
increase, some kits will see a marginal increase, other will be a bit more
drastic.<o:p abp="1270"></o:p></span></div>
</div>
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<br /></div>
<div abp="1272" class="MsoNormal" style="margin: 0in 0in 8pt;">
<div abp="1273">
<span abp="1274" style="font-family: "calibri";">I will give a detailed SKU by SKU run down and explanation later
this week.<o:p abp="1275"></o:p></span></div>
</div>
<div abp="1276">
<o:p abp="1277"><span abp="1278" style="font-family: "calibri";"> </span></o:p></div>
<div abp="1279" class="MsoNormal" style="margin: 0in 0in 8pt;">
<div abp="1280">
<span abp="1281" style="font-family: "calibri";">We have two new SKU’s that will be offered once they arrive.
The 15mm scale Capacitor cooler and a 60mm tall display model of one of our
Assault Troopers. We should have these in hand sometime next month. We are putting
the final touches on the files for the Shadokesh main trooper box set. No eta
on a release date yet for the Shadokesh, until they are on the water and
heading here it is simply impractical to give an estimate.<o:p abp="1282"></o:p></span></div>
</div>
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<br /></div>
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<div abp="1285">
<o:p abp="1286"><span abp="1287" style="font-family: "calibri";"> </span></o:p></div>
</div>
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<div abp="1289">
<span abp="1290" style="font-family: "calibri";">That’s it for now.<o:p abp="1291"></o:p></span></div>
</div>
<div abp="1292">
<span abp="1293" style="font-family: "calibri";">All the best!<o:p abp="1294"></o:p></span></div>
<div abp="1295">
<br /></div>
<div abp="1296" class="MsoNormal" style="margin: 0in 0in 8pt;">
<div abp="1297">
<span abp="1298" style="font-family: "calibri";">Mark<o:p abp="1299"></o:p></span></div>
</div>
Mark Mondragonhttp://www.blogger.com/profile/12342705173184475083noreply@blogger.com0